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submitted 1 month ago by [email protected] to c/[email protected]

We've all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I'll start: Final Fantasy XIII-2, RE1

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[-] [email protected] 5 points 1 month ago* (last edited 1 month ago)

Every

Single

Old

Game.

I hate it

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[-] [email protected] 4 points 1 month ago
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[-] [email protected] 4 points 1 month ago

it looks like I get to be the one that mentions:

ET on Atari2600

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[-] [email protected] 4 points 1 month ago

Jedi Fallen Order has no fast travel and the map sucks, do you often end up lost or backtracking.

Divinity Original Sin is also one that doesn't guide the player particularly well.

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[-] [email protected] 4 points 1 month ago* (last edited 1 month ago)

Many of the early console and PC games were only solvable by finding answers in published magazines. Nintendo was notorious for this - they had their own magazine called Nintendo POWER and a hotline you could call to get tips. A few that come to mind:

Blaster Master / Goonies 2 / Mad Max / The Kings Quest games / The Black Caludron

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[-] [email protected] 4 points 1 month ago

Hard to recall them since I tend to drop them when I get stuck. If I look up a hint and find out it is something that never had any previous hints to figure out I also drop the game because nothing is more frustrating than guesswork.

[-] [email protected] 4 points 1 month ago

Mirror's edge

/s

[-] [email protected] 4 points 1 month ago

Most recently it's Clair Obscur Expedition 33. There's an actual overworld map but you need to get your bearings in area maps and dungeons because there are none. You'll have to use local landmarks to get around, find clues for hidden areas, and the direction you actually need to go. I've spent hours in single areas just getting lost admiring the design and artwork.

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[-] [email protected] 4 points 1 month ago
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[-] [email protected] 4 points 1 month ago* (last edited 1 month ago)

Currently playing through Rainworld for the first time, and "where the fuck do I go" has definitely crossed my mind more than a few times.

I will say I've mostly been enjoying just exploring, but it has been frustrating at times trying to figure out what to do or where to go when my little in-game helper suddenly decides to play coy at another crossroads.

[-] [email protected] 4 points 1 month ago

This one's pretty controversial, but if you've never played it before,

Half Life 1

It's really confusing and enemies will pop out of nowhere and kill you instantly. Not really fun imo, but then again I AM playing it for the first time 27 years after it came out 😂

I'm sure Black Mesa is more intuitive though.

[-] [email protected] 4 points 1 month ago

Which bits in particular? Because on one hand it's a fairly linear design, but on the other there are some bits that can loop around themselves and objectives aren't always obvious.

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[-] [email protected] 3 points 1 month ago

I remember there being a few points like that in Megaman Legends 1 and 2.

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[-] [email protected] 3 points 1 month ago

Pocahontas on Sega Genesis. I don't even remember the plot, but I got stuck and had to return it to Blockbuster.

[-] [email protected] 3 points 1 month ago* (last edited 1 month ago)

I was playing Star Wars: Bounty Hunter on Switch today because of the current free trial. At first, running around as Jango Fett in the Gamecube era was fun, but then shortly after getting my jet pack, I get completely turned around while chasing the bounty guy and spent over a half hour being lost. Called it quits after that.

[-] [email protected] 3 points 1 month ago

Any FF if you set it down for a month or two.

[-] [email protected] 3 points 1 month ago

"Welp, I will just start it over, I guess."

Done this FF9 sooo many times

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this post was submitted on 03 May 2025
297 points (97.7% liked)

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