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submitted 1 month ago by [email protected] to c/[email protected]

We've all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I'll start: Final Fantasy XIII-2, RE1

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[-] [email protected] 9 points 1 month ago
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[-] [email protected] 8 points 1 month ago

The original Final Fantasy. If you don't have a walk-through open next to you I have no idea how you would naturally beat the game in a respectable time frame.

[-] [email protected] 5 points 1 month ago

Everytime this game got ported, I'd retry it. I'd get over the bridge, get into town, fight the pirates, earn the boat... and get completely lost.

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[-] [email protected] 8 points 1 month ago

It feels like such a silly example now that I know the game, but tales of symphonia made me give up for about three years before coming back and beating it. There's a section where you're supposed to go to a specific city to progress, but there's a semi-secret long way around that lets you experience a different character's story early. Well, I somehow sucked at following directions and went the semi-secret way, and then couldn't figure out how to get ANYWHERE that let you do anything. I wandered around the same continent for several months (playing a few hours a week) before moving on.

[-] [email protected] 8 points 1 month ago

All of fucking Bloodborne. Fast travel is great. Building into the narrative where you don’t tell the story directly? Fuck that.

[-] [email protected] 8 points 1 month ago* (last edited 1 month ago)

Unreal. I stopped playing when I couldn't find the exit.

Edit: But to be honest that was kind of the norm back then. I hated Half Life for popularising the more linear level design.

[-] [email protected] 8 points 1 month ago

I don't know, man, I ran around hugging every wall of deserted Doom and Wolfenstein 3D levels that a) noclip became the default way to play those games, and b) Half-Life felt like an amazing breath of fresh air.

Well, Quake 2 did, I guess. Half-Life felt like the next-gen take on that idea.

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[-] [email protected] 7 points 1 month ago

I’ve probably played a bunch, but the one that most comes to mind is Antechamber. Super weird FPS puzzle game ala portal but with a lot of mindbending illusions, non-Euclidean geometry, etc.

It’s got a metroidvania structure but without much guidance and a lot of stuff will just loop you back to where you’ve been if you’re not getting things right. At some point I was just completely lost. I couldn’t possibly think of where I haven’t tried to go or do. Worst part if I tried to look up a guide I don’t even know where I’d begin to look.

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[-] [email protected] 7 points 1 month ago
[-] [email protected] 7 points 1 month ago

Myst, sometimes Max Payne, Doom 3, Tomb Raider

[-] [email protected] 7 points 1 month ago

Prince of Persia Warrior Within

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[-] [email protected] 7 points 1 month ago
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[-] [email protected] 7 points 1 month ago

The Outer Worlds is a perfect example of this in the best way possible.

[-] [email protected] 6 points 1 month ago* (last edited 1 month ago)

Try Platoon on the NES, you get bombarded by ennemies while you have to find your way through this abomination of a maze!

A map of the 1st level of Platoon on the NES, showing the 1st level which is a huge maze in the forest with simillar-looking backgrounds everywhere

[-] [email protected] 6 points 1 month ago

Blue Prince for me right now.

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[-] [email protected] 6 points 1 month ago

The original Bard's Tale

Me and my best friend literally spent a month of near nightly playing trying to get through the first in-town dungeon

Daggerfall also fits the bill

[-] [email protected] 5 points 1 month ago

The problem with Daggerfall is that the dungeons are procedurally generated. I have spent hours digging through a dungeon, hugging the right wall and spam clicking on every surface for a hidden door, to eventually give up and hotkey through all the spawn spots, to find the quest target in a disconnect glitched out dungeon segment.

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[-] [email protected] 6 points 1 month ago* (last edited 1 month ago)

Atari's ET. Game was bugged. Every 80's kid that bought this was disappointed. It is the worst video game in history and all unsold copies were buried in a landfill only to be rediscovered decades later.

https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game)

The High Score is a great documentary that actually has the guy that developed it. I think he was high when he developed it which explains a lot.

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[-] [email protected] 6 points 1 month ago

The first 4 Tomb Raider games on PC/PS1

Digimon World on PS1, made worse by the fact that it's a tamagotchi roguelite RPG. I never played DW3, but I heard it can easily become a "where the fuck do I go now?" because of obtuse/asshole time sinking designs here and there

[-] [email protected] 6 points 1 month ago

Halo ce campaign.

[-] [email protected] 5 points 1 month ago* (last edited 1 month ago)
  • Star Trek 25th Anniversary Game
  • Star Trek Judgement Rites
  • Myst
[-] [email protected] 5 points 1 month ago

I've installed Myst around 10 times and I haven't gotten anywhere with it. I refuse to look at solutions because its a legendary puzzle game and I will not be beaten by it, but also I'm not at all sure what to do at all. I have never solved a single puzzle. I'm never even sure what's interactive or not, or if I'm even looking at a puzzle or just seeing clues where there are none.

I should try it again soon...

[-] [email protected] 5 points 1 month ago

Lego Harry Potter

For fucks sake it was obtuse. I had to use a walkthrough to figure out what to do next multiple times just in the first episode

[-] [email protected] 5 points 1 month ago

Tunic

Pokémon Gold/Silver/Crystal

Metroid

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[-] [email protected] 5 points 1 month ago

Zork. God forbid you forget to look mailbox

[-] [email protected] 5 points 1 month ago
[-] [email protected] 9 points 1 month ago

You certainly can say it, but I'm going to have to mostly disagree it's a good example though because I felt Half-Life was very linear. What it did do a good job at was creating a convincing illusion of non-linearity, which I can certainly see some people getting lost in occasionally, but probably briefly (unless you have particularly poor navigation abilities which some people definitely do). It can be especially bad once you get to Xen, which felt deliberately confusing and not really the greatest section of the game for a lot of reasons.

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[-] [email protected] 5 points 1 month ago* (last edited 1 month ago)

Every

Single

Old

Game.

I hate it

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this post was submitted on 03 May 2025
297 points (97.7% liked)

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