Are the game developers and artists wages now being increased by the same percentage though? You are correct overall, especially in places like the UK where wages have been stagnant since like 2008 it feels like. But letting a company off the hook for raises “due to inflation” if they themselves are not raising their workers salaries to meet that inflation is bullshit.
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Welcome to being an adult and finally realizing capitalism mainly involves screwing the workers and increasing product prices to make investors happy. We were never meant to be happy, just milked to death.
While wages are an issue, AAA gaming is more about C-suite satisfaction and the continued growth of the capitalist way of life.
Indie devs can make gold for $9.99.
Indie devs can make gold for $9.99.
I've spent less than $20 for all of the Vampire Survivors content, and gotten 250 hours of enjoyment out of it.
Sucks to suck, EA.
A big problem is ignorant Csuite scaling up a games developer studio and expecting more cooks in the kitchen will make a higher quality product.
The indie teams make great full experiences with realistic scope because it's a team of like 20 or less who are all on the same page instead of hundreds of employees.
The problem is throw-away game culture and generally low quality games. A good game can provide you with years of content and would be well worth a >$80 price tag.
But people keep paying the same prices for trash games they play for 2 weeks and then move on. And honestly, they deserve these prices.
But then there’s Factorio for $35
I totally agree with you. And I want to add the games that you can only experience once, like Tunic, PEZ and OuterWilds.
And I’d change the "years of content" to something like "you can play it once every few years and it’s still good"
Adding to that - Nintendo is one of the few devs that actually consistently provides the kind of games you're talking about. I feel like Ubisoft selling their next cookie-cutter shopping-list BS for $80 is offensive, but Nintendo doing it is bearable and maybe even justifiable.
I do worry that Nintendo's $80 price tag will normalize $80 games. Ideally, it would be nice if it instead normalized seeing games at a wider variety of fair prices.
Game prices are absolutely a problem still. The price of a game is just the entry fee. Then there's subscriptions, MTX, etc. If you add in everything you need to make a game a complete experience like they were pre-download era, games cost more even with inflation factored in.
Depend on the game. There are still many single players games that don't have any MTX etc, Sony first party games are like that, and so are most Nintendo games. Sony often release a DLC, which cost more, but that's more money for more content, and you don't need DLC.
Thankfully, that's true! But looking at the industry as a whole, they're making far more money than they ever have and the costs of creating physical copies has even decreased significantly since it's mostly digital now. Games with a heavy focus on online play or that have MTX should cost less, but they never do.
Completely agree, for every case where the increased price may makes sense, there are dozens (if not hundreds) where it makes no sense at all (other than increasing the profit of shareholders, which makes complete sense).
This is really about late stage capitalism and chasing infinite growth. Every year profits must go up X percentage. There is never enough. So they have to find ways to make it to up, cutting wages and increasing prices is the obvious way.
I would also like to add that 30 years ago devs had to write the engine and devtools from scratch. Player hardware and optimizations were also massive pain points that needed attention.
I would argue that cost of development has gotten CHEAPER than it was 30 years ago, even when taking the scope of today's games into account. Not to mention the market is also orders of magnitude bigger.
Any schmuk today can take Unity/UE5/Godot and make something playable in a matter of days. Barrier to entry is practically non existent. Look at Palworld, Vampire Survivors, Among Us, Balatro, Terraria. For studios with AAA-level scope look at Larian studios, Warhorse studios, Eleventh hour games, Hello games.
Large studio execs with 0 substance who don't know what they're doing are spouting this inflation drivel as justification to raise prices of their already failing games as AA and indie teams run CIRCLES around them.
Maybe development in the sense that it is easier for programmers to put together the logic of the game, but game budgets are in the hundreds of millions now they have not gotten cheaper. You're forgetting that artists are needed to create all the high quality textures and objects needed to populate the gameworld. As gamers have called for more and more unrealistic standards of graphical fidelity, more and more budgets have gone to the legions of graphical artists necessary.
They're still underpaying them, but indies can get away with having maybe one guy as their whole art team. Check the credits for how many studios helped the art for the next AAA game you play.
Honestly looking at the most popular games, I dont think graphics matter to even 1% of gamers. Minecraft, Terraria, lethal company, baltro, among us, all have the graphical quality of a 2 year old drawing.
Publishers are just spending a million to underpay artists solely because 'graphics' worked back in the ps2-ps3 era, so theyre still hitting that slot machine hoping for the same returns.
Edit to add: tunic, factorio (technically) Tetris, temple run, hill climb racing, Wii sports (arguably nindendos entire style until recently), human fall flat all have incredibly cheap graphics
Stylized graphics can look great for cheap, but they aren't a shortcut to instant success. For every successful indie, there are a thousand more that never sell more than a handful of copies.
Wow this is incredible. I get to reuse my meme I just made a few days ago! Now that's what I call value
Yeah this is absolutely correct. When you look at prices and adjust for inflation $80 now is about right.
The value of money has gone down, and the value of pay cheques and salaries have not increased to keep up.
Unfortunately this often gets sidelined with "what aboutism" - like what about the dysfunctional AAA market, and predatory big publishers like EA that churn our crap, or all the publishers trying to build microtransactions into games. These are also ALL valid issues, but it doesn't change the fundamentals that video games cost around $80 in 2000 when adjusted for inflation.
The video game industry can be dysfunctional AND we're also being screwed over by dysfunctional unequal capitalism causing declining living standards at the same time.
no. they don't even make physical media anymore. the cost is lowered on each copy. they ask for a ton of extra payments. they can suck shit and die. games can be 30 bucks and still stay profitable. the games industry makes more money than Hollywood. stop defending them while they're trying to pluck your last dime.
I mean both are the problem, obviously. And they're both symptoms of tne larger problem, which is late stage capitalism slowly sucking every last drop of labor value out of everyone. Game companies are making more profits than they did 30 years ago, so you can't tell me they 'need' to raise prices. And their CEO salaries are higher than ever, and developer salaries have not risen accordingly to justify the price increase. If a game company said 'we're raising our prices from 60 to 90 dollars, but we're also giving every employee a 1/3 salary increase' people might not be happy still but it would be a different conversation. But why should people who are struggling have to pay more for nothing except an increase in 'shareholder value' and the c-suites salary package? Thats fucked.
The fact that they're moving more units doesn't matter, everything, including things for which the price followed inflation, sells more units than it did 40 years ago just because there's more people on the planet and globalism is a thing.
What matters is that that money goes to enrich billionaires and not the developers making the product people are buying.
Steam takes a 30% cut on the first $10m in sales (then 25% until $50m and then 20%) and they pay their employees a lot more than industry average and the owner is a multi billionaire with a yacht collection. Same shit for publishers, the c-suites are rich from "managing" the intermediary between the development studio and the retailers, they don't give a crap about the product as long as it sells.
Meanwhile the devs making the games have a hard time affording housing, need to deal with crunches and get laid off once the game they were working on is completed.
And what about us, the consumers? Well we're no better off than the developers and we're still enriching a bunch of billionaires while most of us struggle to afford basic needs.
Both publishers and retailers could afford to reduce their cut and lower prices OR to reduce their cut and leave more money to the people making the products they sell and the impact would only be felt by a handful of people (in Steam's case, by a single person).
Just as a sidenote here, the "issue" with steam is that it doesn't have any real competition. Steam just does everything better than any other game launcher and that's probably in part because of their policy.
On the gamedev side they allow you to market to a huge audience as a small creator and give you a chance to make it big (think Balatro, Signal 1, and a lot of other indie games as of recent)
On the gamer side they've made buying, updating and doing anything around the games so much easier than it used to be and not a single launcher has been able to do it as good as them. They've released one of the best VR headsets on the market that still hasn't been beaten years later. They've released the first good Linux based PC handheld both giving a huge boost to that market and improving proton so gaming on Linux is actually possible (outside of games with anti-cheats that don't allow linux)
I'm not saying them taking 30% from almost any sale done on steam is good, but at least they are able to give a service for it that not a single other company has done, they're probably the most pro gamer company in the industry right now (together with game studios like Larian)
Also, yes devs should be paid a lot more for their work and the average person should also have a higher salary to beat inflation cause life is just too damn expensive!
The prices should go down to 40$(or stay 60$ based on inflation) if I dont actually own the game imo. If the company is going to be so bold as to sell "game keys" with no actual data on the cart, coupled with the fact that the EShop has been shut down on the WiiU and 3DS(you can redownload games still, but how long until that goes away?). To me is a huge middle finger, and basically planned obsolesence on the switch 2 since you will no longer be able to redownload your games once they stop supporting the consoles servers.
If i do the "smart" thing and get the switch 2 after a major price drop, every games lifespan will be even shorter. fuck nintendo, mod your switch & switch 2(when thats available) pirate everything from them and get your moneys worth for the overpriced hardware.
There are so many problems with the industry today, but the amount of venom in the discourse around $80 Mario Kart has felt bizarre to me. I do feel that there are much worse problems.
Like it's worth mentioning how a lot of games already are well above $80 after DLC anyway, but I guess those games get a pass? Or just how fucked up most F2P business models are, exploiting whales to subsidize everybody else. I'd rather play a game where everyone pays a fair price than one where addicts are taken advantage of and encouraged to financially ruin themselves.
I don't often buy games at full price myself. Only for a handful of IPs I really love, or multiplayer games I want to get in on the ground floor of, anything else I'll wait for a sale. But the way I see it, if Kirby Air Ride 2 costs $80, I'm willing to spend $80 on that game because I know I will get that much enjoyment out of it. I've waited 22 years for this sequel, it's worth it to me!
And I think ultimately, you gotta just buy the things that are worth it to you, skip the things that aren't, and then chill the fuck out.
Game price isn't a problem, just don't buy their games.
For £90 you could buy mario cart, or you would start a genocide in Rimworld and still have enough money left over for automated genocide in Factorio and if you are willing to go over by £3.48 you can also commit genocide from orbit in Stellaris.
Wow all that genocide for the low low price of $93.48 where do I sign?
I’ve considered this, especially after watching moistcritikal’s very sarcastic rant on the matter. Nowhere in it does he mention the living wages of the devs, artists, and creators of the games, just that the price increase seems insane. Fact is, I remember when a pack of unfiltered camels smokes would run you about 75 cents, and the prices now are near, if not double digits.
Gonna take a lot of work to shift the mindset from “games should never cost more than d dollars” to “we need to develop a financial system whereby inflation doesn’t matter to us”.
Cigarette prices are so high because of the stupidity taxes that government tacks on so people have to pay exorbitant amounts to slowly kill themselves and those in close proximity (and add unneeded stress to our health care system down the road).
Jup, have had that thought before. And i think another Factor is that people now own more games than back then. Making their collection more expensive and equal to that what a few games cost in the past.
So we Always sortoff spend the same part of our budget for games, and only now when the price is rising it takes more out of our budget.
So we feel like the price is rising in an unfair manner .
35 years ago I didn't get a Super Nintendo or Sega because you could get 12 Commodore 64 games for the same price as a single Mario game. And a few years later my dad got hold of a 286 so we could play DOS games like Wolfenstein.
Wage stagnation is absolutely heartbreaking.
But even if I were making a livable wage, Nintendo's prices and other AAA are still ridiculous. The Steam wishlist sale life is the good life.