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submitted 2 years ago by [email protected] to c/[email protected]
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[-] [email protected] 22 points 2 years ago* (last edited 2 years ago)

tl;dr

Update: I was wrong, the good bits will come later, for now it's just quest fixes. Thanks /u/Zyrxil

Now;

  • Bug fixes and crash fixes.

Later;

  • Brightness and Contrast controls
  • HDR Calibration Menu
  • FOV Slider
  • Nvidia DLSS Support (PC)
  • 32:9 Ultrawide Monitor Support (PC)
  • Eat button for food!
[-] [email protected] 15 points 2 years ago* (last edited 2 years ago)

Real tl;dr : None of these except a few mission fixes. Everything else is planned for some time in the future. You went too fast even for tl;dr.

[-] [email protected] 9 points 2 years ago* (last edited 2 years ago)

I wish they'd add a medpac item count to my hud like the grenades. Get tired of having to constantly go through 4 menu screens to get that info.

[-] [email protected] 5 points 2 years ago

If you bind medpacks to your "quick" menu, it gives you the count there.

[-] [email protected] 3 points 2 years ago

I do but I never bring it up to switch I just use my 1-0,[ ] keys.

[-] [email protected] 1 points 2 years ago

same for ship parts

[-] [email protected] 4 points 2 years ago

eat button should be top priority

[-] [email protected] 3 points 2 years ago* (last edited 2 years ago)

Honestly, this was something that Fallout 4 and Fallout 76 could have benefited from. There were people who used Nuka-Cola for healing instead of stimpaks, especially with Fallout 76's Cola Nut perk, but one significant benefit of using stimpaks instead was that you had a binding for them when using a controller instead of a keyboard.

https://old.reddit.com/r/fo76/comments/x5la14/diluted_stimpak_should_not_have_the_highest/

Console players don’t have hot keys so I’d like to be able to choose what’s on the right d-pad button Since it’s the only instant use button I have available. I’d actually prefer if you could bing any item to that button. It would make using the cola nut perk way easier.

[-] [email protected] 12 points 2 years ago

Wow, they could've avoided so much drama by just telling folks that an update would add FoV slider, HDR settings and DLSS support. Better late than never I guess.

[-] [email protected] 4 points 2 years ago

It seems reactionary, they probably waited to see what the biggest fuss would be, then responded by saying that's now a priority. And if someone actually suggested them posting publicly about those issues before it was a snafu I'm sure any PR department would look at you like you had two heads and say "what are you, a fucking idiot? Don't admit defeat publicly before the consumer base brings it up first"

[-] [email protected] 3 points 2 years ago* (last edited 2 years ago)

It looks like that's what they're doing. The bugfixes are out now, and they're saying that they're providing post-release updates for the FoV slider, HDR calibration menu, and DLSS.

[-] [email protected] 1 points 2 years ago

Yeah I just realised that. The way the post is structured is a bit deceptive, but eh, I should have read it properly.

[-] [email protected] 5 points 2 years ago

Would have liked a more technical update. Something akin to Factorios FFFs. There were quite a few articles recently about the FSR2 implementation being faulty and general performance issues due to wrong use of certain gpu extensions. Would have loved to see something mentioned about that.

this post was submitted on 13 Sep 2023
55 points (95.1% liked)

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