92
submitted 2 months ago by [email protected] to c/[email protected]
all 22 comments
sorted by: hot top new old
[-] [email protected] 15 points 2 months ago

*tarify

(Sorry, couldn't resist)

[-] [email protected] 9 points 2 months ago

Terrified of being tariffied.

[-] [email protected] 7 points 2 months ago

That stinks...

Scyte is 90€ but if I printed it all at home (printer+3d printer) it would probably be 20€. A rough version of it, sure, but 20€.

Make it serial in a factory.

[-] [email protected] 11 points 2 months ago

You're only considering material cost, not time cost of employing someone to operate the machines. Also your system is not really scalable - it would take a long time per unit, making the labour cost even more significant per unit. There's also R&D, distribution, marketing, etc. all before any profit is made. Also, as you mention, the quality of 3D printed pieces would be much poorer.

[-] [email protected] 1 points 2 months ago

I find board games simply overpriced, they're mostly paper and plastic, and r&d is now much reduced, since 90% of new games simply a mix of already published games with nicer drawings.

[-] [email protected] 4 points 2 months ago

Well yeah, 90% of the market is overpriced crap - that's not unique to boardgames, although like you say it's understandble how when the material cost can be low. But there are some game makers that do really make the effort, and in particular when I looked up what Scythe is and all the pieces it comes with I feel it's probably not too unreasonable to ask a higher retail price (although I saw them available for much less also).

[-] [email protected] 5 points 2 months ago

Quite a few publishers have written about their costs and how the tariffs impact them. The actual cost of a $90 game is something like $15, and the rest is labor, distribution costs, and profit. I personally think the distribution costs are way too high and could stand to drop a lot, but I don't know the details well enough to comment. Regardless, there's no reasonable way to drop the manufacturing costs significantly.

[-] [email protected] 7 points 2 months ago

Isn't this, at least partly, a design issue? Game designers create their games without concern about the economical side of the problem. They create astounding little bits and pieces to make the game desirable but a lot of this could be simplified without sacrificing the mechanics. The dice are a prime example...

It's a lot like what happened in the video games and the rift that appeared between AAA games and indie developers.

A lot of the games I possess are beautiful but have a ludicrous amount of accessory stuff. Eventually it gets lost and replaced by coins and painted pieces of wood without making them worse.

I suspect that until now all these tidbits were a great way to justify the high price of the games.

[-] [email protected] 12 points 2 months ago

There are many people for whom the nice bits and pieces enhance their enjoyment of the game. I'm certainly one of them. I know others who take it a step further and will buy games just because they're pretty / cute / whatever. It's not a design issue, it's appealing to a larger market.

[-] [email protected] 9 points 2 months ago

No, and they should be designing their game to be exactly the way they want, with no consideration for psycho governments whatsoever.

this post was submitted on 05 Apr 2025
92 points (95.1% liked)

Board Games

1754 readers
13 users here now

Let's Play a Game! A place to discuss all things board game, regardless of genre. Everything from Scrabble and Catan to Ark Nova, 1830 and beyond is fair game! That means we have blackjack. Bring your own hookers, sorry.

Rules:

  1. Play nicely with others here.
  2. Discussion should be at least somewhat related to board games and all that entails.
  3. Self-promotion is allowed within reason. Don't go overboard!

Other comms that might be of interest:

  1. [email protected]
  2. [email protected]

Other boardgame comms:

  1. [email protected] (Spanish)

founded 2 years ago
MODERATORS