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submitted 2 months ago by [email protected] to c/[email protected]
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[-] [email protected] 7 points 2 months ago

Isn't this, at least partly, a design issue? Game designers create their games without concern about the economical side of the problem. They create astounding little bits and pieces to make the game desirable but a lot of this could be simplified without sacrificing the mechanics. The dice are a prime example...

It's a lot like what happened in the video games and the rift that appeared between AAA games and indie developers.

A lot of the games I possess are beautiful but have a ludicrous amount of accessory stuff. Eventually it gets lost and replaced by coins and painted pieces of wood without making them worse.

I suspect that until now all these tidbits were a great way to justify the high price of the games.

[-] [email protected] 12 points 2 months ago

There are many people for whom the nice bits and pieces enhance their enjoyment of the game. I'm certainly one of them. I know others who take it a step further and will buy games just because they're pretty / cute / whatever. It's not a design issue, it's appealing to a larger market.

[-] [email protected] 9 points 2 months ago

No, and they should be designing their game to be exactly the way they want, with no consideration for psycho governments whatsoever.

this post was submitted on 05 Apr 2025
92 points (95.1% liked)

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