this post was submitted on 22 Feb 2025
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[–] [email protected] 5 points 2 hours ago
[–] [email protected] 5 points 5 hours ago

A romance story is good if's not half-assed and a game doesn't depend on it. 16-bit RPG's did it well.

[–] [email protected] 12 points 8 hours ago (1 children)

Who cares what teens want?

They don't have any money.

[–] [email protected] 5 points 5 hours ago

Is that why no one cares what I want? Because I don't have any money? 🤔

[–] [email protected] 19 points 9 hours ago (2 children)

I enjoy well-done romance in games. It's just a taste thing.

[–] [email protected] 2 points 6 hours ago

Does that exist?

[–] [email protected] 2 points 7 hours ago (2 children)
[–] [email protected] 4 points 2 hours ago

I've played so many it is hard to have a favorite. I like when different games try to incorporate romance, but I still prefer visual novels. I have played so many where you are a guy romancing women (these usually are bad quality and an excuse to see sex, I am fine with sex but at least emphasize the romance) but have been getting into otome games where you are a woman romancing guys. There are still bad tropes in some of these games, like noncon (I only do consensual). There are also queer games like Dream Daddy I enjoyed.

For non-VN I would say I liked Bioware's games, Stardew Valley, Harvest Moon games, Story of Seasons games, Rune Factory games, Persona games, Divinity Original Sin 2, Baldurs Gate 3 (haven't beaten yet, seems promising), Cyberpunk 2077 (Judy), Life is Strange, and Obsidian/Bethesda (sorta).

[–] [email protected] 2 points 5 hours ago
[–] [email protected] 12 points 9 hours ago (1 children)

Been saying this for a long time now. Romance in video games is about as batshit-cringy as it gets and is a tremendous waste of time that could have been used to add meaningful content or fix stability issues/bugs instead.

[–] [email protected] 1 points 2 hours ago

It can be cute inold school adventure games tho

[–] [email protected] 16 points 14 hours ago* (last edited 14 hours ago) (3 children)

I as a video game enthusiast do not want my character to experience romance. It doesn't happen in real life the way it is portrayed in media, and it's fucking boring seeing it over and fucking over again. Gimme tragedy, gimme a problem I can solve, a mystery, or a war to fight. But romance, and sex, have not a damn place in those things. Developers of apparently every damn media have gotten it drilled into their heads that we want to read, watch, play thru, and otherwise experience their mental masturbation. Well I for one, don't fucking want to experience it at all. Gimme a story, and if you can't do it without pointless sex scenes then you don't have a fuckin story, you have a story about fuckin.

[–] [email protected] 20 points 11 hours ago (1 children)
[–] [email protected] 2 points 6 hours ago

Well this is funny sex humor

Not romance

This is the same thing TV shows figured out ages ago: you give people a flirty relationship and it's generally fun to watch. You turn that flirting into an actual relationship and it's boring + usually some fan service where the authors of the show try to get their female coworkers as naked as they can be manipulated into getting. And then they always need to make that same female coworker get pregnant and force her to fake giving birth.

Tldr it doesn't matter what the fans want, authors are fucking pervs.

[–] [email protected] 17 points 14 hours ago

I dunno. problems, mysteries, and war aren't usually portrayed realistically in video games, either.

[–] [email protected] 1 points 9 hours ago

1000% agree.

[–] [email protected] 22 points 16 hours ago

that's only true because most of you motherfuckers do robotic gamified romances that don't feel natural, heartfelt or interesting.

[–] [email protected] 39 points 18 hours ago* (last edited 18 hours ago) (3 children)

bg3 was literally one of the biggest games of the year....

also the sims 4 has been going for years

[–] [email protected] 6 points 5 hours ago

Hades was also HUGE and I find it hard to believe it was mainly for the gameplay as even I, a gameplay purist, have always been drawn in by Supergiant’s storytelling.

[–] [email protected] 6 points 6 hours ago (1 children)

The romance was the worst part of BG3, imo.

Too forced, every dialogue option is either slightly flirty (at least) or just telling them "fuck you and die".

Even when you say you just want friendship and avoid the most flirty options, it won't stop the game from trying to throw you in a romance. I hated that.

[–] [email protected] 2 points 1 hour ago* (last edited 1 hour ago)

Yep. It did depend on the companion a bit, IIRC Shadowheart and Astarion's romances wouldn't be triggered unless the PC picked the flirty dialogue. But then there were some companions who would pursue the player. I hated how I couldn't just be Gale's Bro, and Halsin is just plain creepy.

[–] [email protected] 3 points 9 hours ago

Bets that it wasn’t because of the romance.

[–] [email protected] 27 points 18 hours ago (1 children)

As usual big business trying to figure out a cookie cutter formula to repeatedly make billions in profit. But games are creative, not formulaic.

[–] [email protected] 4 points 16 hours ago* (last edited 16 hours ago) (1 children)

Yeah it’s too bad their formula isn’t “what if we made a good game?”

[–] [email protected] 3 points 15 hours ago

That's not how senior management approvals work. You're not allowed to pitch an opinion. Youre only allowed to make recommendations based on something that previously worked or if it's a direct request by multiple users in an official feed back form. Why do you think there is no creativity in AAA games, they call it "data driven decision making".

[–] [email protected] 12 points 17 hours ago

Romance in video games is fun, yeah, but it's usually just something extra. It's rarely the main focus and I'm hard-pressed to really imagine how to make it the main focus without making a gooner game. Usually romance/sex is sort of the cherry on top of an otherwise good game.

[–] [email protected] 108 points 1 day ago (1 children)

You’re starting on the wrong end.

People want games that the devs care about making. Whether it has sex or friendship or romance or relativistically-accurate jiggle physics.

People don’t know what they want until it’s in front of them, but devs know what they wanna make.

[–] [email protected] 31 points 1 day ago (1 children)

I think you hit the nail on the head with those points.

I've seen 5+ clones of Papers Please. I doubt that if you surveyed people describing the mechanics that they would be interested especially if Papers Please never came out.

For the original Halo they surveyed people who played who pretty much universally described the AI on the harder difficulties as being significantly "smarter". In actuality the only thing changed was enemies health pools and damage output and it was identical AI.

Gamers usually have a holistic experience with the games they are playing. There's definitely a place for user feedback to work, but devs don't look at a game the same way that people playing them do. Asking people who don't know how something works for feedback will give you perspective, but it doesn't necessarily lead to informed design decisions.

[–] [email protected] 13 points 19 hours ago

"I've seen 5+ clones of Papers Please. I doubt that if you surveyed people describing the mechanics that they would be interested especially if Papers Please never came out."

I think this is a great example. You can't distill things down to a formula because these things exist in conversation with each other. An example that comes to mind is the game "Not Tonight", a Brexit themed Papers Please clone. Mechanically, it does very little to distinguish itself from papers please, but narratively, that's sort of the whole point: It being a clone specifically leverages the energy of "Glory to Arstotzka" to satirise the UK's institutional racism.

Surveys don't capture that games like this aren't just clones of Papers Please, they're actively in conversation with Papers Please

[–] [email protected] 157 points 1 day ago (5 children)

That's right "industry execs" — you just need to turn down the romance by 40% and the sex by 15%, add 50% more friendship and 25% more adventure, control for the desired level of political correctness, add just the right variety of behavioural feedback loops, and you'll have a maximally profitable game.

[–] [email protected] 22 points 1 day ago* (last edited 1 day ago)

maximally profitable game

See, it really is just an algorithm that can be nailed down perfectly, and I've got an entire floor of statisticians and market analysts that agree it'll make me berjillions!!!1!!

Lpt: they're also telling me more statisticians and market analysts will help boost my numbers too! Jackpot!

-an executive, somewhere, in nearly every corporate office

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[–] [email protected] 16 points 20 hours ago (1 children)

Now, I like a good romance here and there. Who doesn't?

That being said, games like Sonic 06 are very good examples of why romance isn't welcome in some places

[–] [email protected] 10 points 16 hours ago (1 children)

Oh really. And what do you think he's collecting all those rings for?

[–] [email protected] 2 points 12 hours ago
[–] [email protected] 3 points 14 hours ago

I really enjoyed my Shepard and Liara romance during the Mass Effect trilogy, but I don't think it's particularly well executed in most other games.

[–] [email protected] 34 points 23 hours ago* (last edited 23 hours ago) (1 children)

Maybe one day, someone in charge of making video games will ~~figure out~~ remember that compelling, unique, decently challenging and rewarding gameplay is the actual fundamental component of a video game, and that everything else is important, but ultimately secondary to that.

[–] [email protected] 5 points 18 hours ago (2 children)

Hmmm... Or, or, hear me out: what about you're some guy in some mysterious place, but here comes the best part: this time you have amnesia and you must shoot guns at monsters to uncover the truth?

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[–] [email protected] 122 points 1 day ago (10 children)

Just because you really enjoy golf doesn't mean you want every movie to have a half-assed awkward golf game stuffed into it.

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[–] [email protected] 58 points 1 day ago (8 children)

Big mainstream games that are heavy on sex, like Baldur's Gate 3, are a recent phenomenon.

Heavy on sex? Just which mods did the author install?

[–] [email protected] 43 points 1 day ago (6 children)

It's fairly accurate isn't it? Every single companion (bar Minsc and Jaheira - though the Jaheira romance was cut content) lusts for you with the uncomplicated ferocity of a hormonal teenager, some after having exchanged barely a sentence or two with you (looking at you, Halsin). There is a bear fucking scene, Mizora wants you for some reason and hell, you can even bang a god damn mind flayer.

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[–] [email protected] 26 points 1 day ago

Actually. Sometimes it is. The actual problem is that you're trying to figure it out at all. If you're trying to engineer the perfect product, it will always be a shit game. Good games come from passionate developers who have an idea, not from board meetings and focus groups.

[–] [email protected] 33 points 1 day ago (2 children)

I know it's anecdotal, but among my students (12-18 y/o), dating sims are extremely popular. Probably the most popular genre after battle royal games. I would definitely consider dating sims romance games.

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