this post was submitted on 03 Feb 2025
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[–] [email protected] 15 points 4 hours ago

We are taking this opportunity between full development cycles to reimagine how we work at BioWare.

Given this stage of development, we don’t require support from the full studio. We have incredible talent here at BioWare, and so we have worked diligently over the past few months to match many of our colleagues with other teams at EA that had open roles that were a strong fit.

Today’s news will see BioWare become a more agile, focused studio that produces unforgettable RPGs.

https://blog.bioware.com/2025/01/29/bioware-studio-update/

Look how that turned out lol

[–] [email protected] 14 points 8 hours ago (1 children)
[–] [email protected] 2 points 1 hour ago* (last edited 1 hour ago)

Yeah the, “Don’t worry Me5 is being worked on by our good team” was hilarious. Why didn’t they give Me4 to their good team?

[–] [email protected] 46 points 10 hours ago (2 children)

Died when EA took over, now it's just a rotting corpse

[–] [email protected] 14 points 4 hours ago (1 children)

Everything EA touches dies. Fuck EA

[–] [email protected] -4 points 2 hours ago (2 children)
[–] [email protected] 3 points 2 hours ago (1 children)

remind me: when was the last sims game released?

[–] [email protected] 1 points 3 minutes ago

And how much did it cost? The whole thing, I mean. Must people who but a game want to play the content so the price of said content should be included. Somewhere in the region of $1000, isn't it?

[–] [email protected] 2 points 2 hours ago

Especially The Sims! But also especially Bioware!

[–] [email protected] 11 points 10 hours ago

The corpse puppets are multiplying in the industry.

[–] [email protected] 10 points 8 hours ago* (last edited 3 hours ago) (1 children)

I don't understand why anyone expected anything different when DAV clearly did not do well.

Still can't believe they really thought it was going to be well received. They really thought they were cooking.

[–] [email protected] 3 points 2 hours ago

It didn't do well because EA set them up to fail, as they have for years.

[–] [email protected] 18 points 10 hours ago (2 children)

EA doesn't know how to predict a single player game's sales figures then gets mad when their crazy high expectations are met with only a merely slightly profitable game instead of wildly. Kills the studio rather than learning from mistakes.

Meanwhile GTA 6 is one of the most anticipated games of the decade and other single player studios are thriving. Hm what is the difference, what could it be?

[–] [email protected] 17 points 8 hours ago (1 children)

Odd you cited GTA6 in relation to single payer. GTA5 single player is a great experience but it's popularity and success is largely attributed to the multi player elements.

[–] [email protected] 7 points 1 hour ago (1 children)

GTA 5 sold for 800 million in the first day as a single player game. The multiplayer only shipped a whole year later. GTA 5s single player was a cut above the rest at the time.

[–] [email protected] 1 points 1 hour ago (1 children)

To be fair that was over 10 years ago…

[–] [email protected] 3 points 58 minutes ago* (last edited 25 minutes ago)

My point is that is was the highest grossing game of all time within a week and none of that was because of multiplayer. It's longevity is due to muliplayer but it was already stupidly popular before that.

[–] [email protected] 6 points 8 hours ago (1 children)

The quality of the games, specifically writing and story telling. Something broke by the time of ME3 and never healed.

Technically, as in stability and execution, veilguard was extremely polished.

[–] [email protected] 2 points 5 hours ago* (last edited 5 hours ago)

As others have said, if it would have been “drake century”, noone would have minded. It just failed to be the dragon age from the origins era wanted

[–] [email protected] 17 points 10 hours ago (1 children)

bioware has been dead for ages but EA is still shit

[–] [email protected] 6 points 8 hours ago

Yeah, being bought by EA was considered a death sentence to good studios in the 90s already.