this post was submitted on 12 Jan 2025
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So I'm re-doing some of my Do Not Press The Button (Or You'll Delete The Multiverse) character models and I have this duck that is kind of inspired by the Companion Cube in Portal. I want to make it as appealing as possible so the players will attach to it and carry it around with them. Which looks better! I'm more partial to the neck tie (because I like wearing them) but what do you guys think?

(If you want to follow how development of the game is going, a simple wishlist on Steam will be well appreciated STEAM )

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[–] [email protected] 8 points 2 days ago

Bow tie for sure. I suggest raise the hat a little bit so you can see the eyes a bit better.

[–] [email protected] 11 points 2 days ago (1 children)

I really like the neck tie. Contrast feels stronger.

[–] [email protected] 3 points 2 days ago (1 children)

Thank you! Finally someone that likes the neck tie!

[–] [email protected] 2 points 2 days ago

I like the necktie. I love neckties in real live.

Bowtie is still the clear winner for me and apparently the general opinion. But it is your duck, your opinion matters most.

[–] [email protected] 10 points 2 days ago

The necktie, but I think it would look better just slightly larger.

[–] [email protected] 5 points 2 days ago

Neck tie for the top hat, bow tie with a bowler hat

[–] [email protected] 5 points 2 days ago

Both are perfect. But if I had to pick one, the Bowtie duck is the one I would carry to hell and back.

[–] [email protected] 2 points 1 day ago
[–] [email protected] 7 points 2 days ago

Bowtie, but also, maybe add a vest and a cane?

[–] [email protected] 7 points 2 days ago (1 children)

Bowtie, but also prefer them IRL over a necktie.

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[–] [email protected] 3 points 2 days ago

Necktie for business, bowtie for booty. 😉

[–] [email protected] 3 points 2 days ago* (last edited 2 days ago)

Bowties only look good when the shirt has studs instead of buttons. Since the duck isn't wearing a shirt, the neck tie looks better.

[–] [email protected] 5 points 2 days ago (1 children)

If i were choosing a duck to be the new mayor, definitely the necktie.

If I were looking for a duck with whom to party, bow-tie in the convertible all the way to the liquor store and back.

[–] [email protected] 2 points 2 days ago

Yeah. This is the important nuance. I would vote for necktie duck, but I'll carry bowtie duck with me to a party.

[–] [email protected] 4 points 2 days ago

necktie. bowtie is the goose's thing.

[–] [email protected] 4 points 2 days ago

Personally the necktie

[–] [email protected] 3 points 2 days ago

Neck tie for me

[–] [email protected] 4 points 2 days ago

I'm on the fence. Visually the bowtie seems more flattering because it draws attention to the head, but I also get the argument about the necktie filling empty space and being able to flap around. Opinions in this post seem somewhat polarized too, so depending on the effort required to implement it I might suggest giving the player the option to choose either.

[–] [email protected] 4 points 2 days ago

Maybe bow tie but nut this bow tie. Too busy.

[–] [email protected] 1 points 1 day ago

Sitting ducks opted for the bow tie

https://m.media-amazon.com/images/M/MV5BMTk2NTc4MjkyOF5BMl5BanBnXkFtZTcwNTQxNTQyMQ@@._V1_.jpg

I dont mind the long time though. Might be way out of scope but if the long tie could be affected by physics that could be fun

[–] [email protected] 1 points 1 day ago
[–] [email protected] 4 points 2 days ago
[–] [email protected] 3 points 2 days ago (2 children)

Paired with the top hat, the bow tie is better.

But I'd like to see other options, such as a cowboy hat and bolo tie, a scarf, a "dixie cup" sailor hat and neckerchief, a casual ascot, etc.

[–] [email protected] 4 points 2 days ago* (last edited 2 days ago)

A beret and a cravat!

A fedora for the necktie like a 1950s hard boiled detective!

A pointy wizard hat and a robe!

[–] [email protected] 2 points 2 days ago

This is brilliant. You want players to feel attached to this character? Let them customize a few things.

[–] [email protected] 4 points 2 days ago

Bowtie, but I think the neck tie could stand a better chance if it was wider IMO.

[–] [email protected] 3 points 2 days ago

Neck tie. Bowties are for chippendales.

[–] [email protected] 2 points 2 days ago

If the duck sits still (actual stuffy), bow. If it moves around (comes alive), neck.

[–] [email protected] 2 points 2 days ago

There's no wrong answer here, but I like the bow tie.

[–] [email protected] 2 points 2 days ago

Kids agree on bow tie.

[–] [email protected] 3 points 2 days ago

Necktie

Fills out the model more

[–] [email protected] 3 points 2 days ago
[–] [email protected] 1 points 1 day ago

Neck tie. But the monocle is a good idea.

[–] [email protected] 2 points 2 days ago

BOW TIEEE OOOO WOWEE :3333

[–] [email protected] 3 points 2 days ago

Necktie.

Bowtie is trying a little hard, at least in comparison.

[–] [email protected] 1 points 1 day ago

I think the bowtie goes a bit better with the duck's inherent ridiculousness.

[–] [email protected] 3 points 2 days ago* (last edited 2 days ago) (1 children)

I think the only problem with the necktie is that it looks like a flat texture. If given some volume it'd work really well. As for witch to use i'd prefer the necktie since it it doesn't leave the torso like a blank canvas;

Utimately it depends on where in the game the duck is going to be seen first, first impression matters a lot. If it is in a really plain room, like a barren office with white walls the colors of the bowtie might give some contrast with the blandness of the room; If the room is more caotic, seeing the duck more "put togheter" than it's surrounding helps break with the ambient.

(Its been a while since i played portal, so my memory it's a little fuzzy, but if i remember correctly it worked so well because in the monotone enviroment of the test chambers, having something as simple as a cube with a heart was enough of a break from the mold to be memorable, also it had interactions with it in the game; an option would be to somehow integrate it into the game in like a small puzzle of sorts, making it appear near the button when the player comes and goes, stuff like that)

With that though i need to say that i am colorblind, so take my 2 cents with a grain of salt.

[–] [email protected] 3 points 2 days ago

The opinion of players such as you are also valuable, so thank you : )

[–] [email protected] 2 points 2 days ago* (last edited 2 days ago)

Necktie makes him feel a bit… sad and pathetic. And I usually have no problem with neckties! It's just the way it looks on this particular duck… team bow tie all the way.

Also, is he plumper on the bow tie side? The models definitely look different so this might not actually be a fair comparison. Plump duck might look good with a necktie. But the picture you gave us on the left… well…

[–] [email protected] 3 points 2 days ago* (last edited 2 days ago)

Asking the real questions here.

Bowtie.

[–] [email protected] 2 points 2 days ago

Definitely the bow tie.

[–] [email protected] 2 points 2 days ago

bowtie, he just looks so dapper in it

[–] [email protected] 3 points 2 days ago (1 children)

Bow tie, not sure why, I just find it more visually appealing

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[–] [email protected] 2 points 2 days ago (2 children)

With THAT hat? Definitely a bowtie. It's a verticality balance thing. The hat is vertical so the tie should be horizontal. Now, if the duck had a WIDE hat, THEN you go for the long tie.

[–] [email protected] 6 points 2 days ago
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[–] [email protected] 2 points 2 days ago

Neck tie. You could also make it all lopsided and loose when the duck is all discombobulated, it'd be mad cute.

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