this post was submitted on 02 Jul 2024
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So. I have 2 I hate.

I had this old gamesube one for the switch. It was a wired one by powerA. Buttons would get jammed, accidentally broke the stick by leaving it in a bad position overnight (my bad) the cover of the cstick randomly slid off (had to glue it) and the while thing was hollow.

Also, I have a keapster explorer and the dpad is awful. Sometimes it jams to the left but its just a plain bad dpad, no physical feedback at all

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[–] [email protected] 39 points 4 months ago (5 children)

Hot take: Nintendo Switch Joycons. They're a nice and clever concept but in reality they're bad.

Too small even for casual games. The Wiimote was much better at it.

Very expensive at 80 € per set. Yes, you get two of them but in most games outside of Mario Kart you also need both. And even then they're fine at best.

4 out of 4 of my controllers got stick drift. Nintendo had to be sued into repairing them.

[–] [email protected] 16 points 4 months ago (1 children)

On the other hand, you can play with your hands in completely different locations which is nice for being lazy on a couch.

[–] [email protected] 5 points 4 months ago (2 children)

My reasonably sized, more ergonomic, multi-system wireless controller with hall effect sticks does that for a little more than half the price.

[–] [email protected] 5 points 4 months ago (6 children)

Which one? I'd love a controller that works for PC that I can split apart like joycons

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[–] [email protected] 8 points 4 months ago

I think they are actually really good at very specific things, the clicky buttons are great for ace attorney and tetris

[–] [email protected] 8 points 4 months ago (2 children)
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[–] [email protected] 5 points 4 months ago

Single joycon is barely usable, but the Wiimote was terrible for sideways holding.

Its shape was clearly never intended for it, and the d-pad was absolutely awful, one of the worst I've used.

The d-pad worked as buttons (which was how most games used it, in vertical mode), but for movement it was very stiff and almost impossible to get diagonals. For a console that featured virtual console heavily and needed a lot of classic controls, that was very bad design.

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[–] [email protected] 21 points 4 months ago (2 children)

Probably that first NES controller.. Those corners were hell on the palms.

[–] [email protected] 11 points 4 months ago (1 children)

Those were terrible!

Nowadays for me it's anything that doesnt have "horns" to grip or not enough space between them.

I stil main 360 controllers though i find them a tad too small/cramped

[–] [email protected] 10 points 4 months ago (1 children)

This drives me nuts on the Switch on handheld. The Joycons have no natural "grip", so it's hand cramp city unless you invest in a grip case. Was it so hard to give the Joycons an ergonomic shape?

[–] [email protected] 3 points 4 months ago

Yes, yes it was so hard. How else would they sell their dumb grips

[–] [email protected] 3 points 4 months ago
[–] [email protected] 14 points 4 months ago (1 children)

Back in the early 90s, here in the UK, a company called Cheetah produced licensed joysticks based on Batman, Terminator, Alien³ and The Simpsons. They looked great but they were terrible to use, especially the Alien³ model which I really liked but was incredibly uncomfortable. I never bought one, just tried then on the shops, awful things.

[–] [email protected] 4 points 4 months ago

There were some cheap ass weird ones in North America too. I remember for Christmas we'd ask for a Joycon or something like that, and we'd get "the Joycron," which looked nothing like a controller, had a weird shape, felt like shit and was cheap as hell. The old man would be like, arrrr we saw it at the BiWay and it was 99 cents, why do you need the one thats $60? Then he would play it, and sure enough, by February you had the real one.

[–] [email protected] 9 points 4 months ago (2 children)

Official Microsoft controllers were absolute peak with the Xbox 360...

...but modern Microsoft Xbox controllers have absolute dogshit build quality. Just the worst, constantly breaking for no reason. I'm just done with Xbox controllers because old DualShock 4's are cheap and quality.

[–] [email protected] 6 points 4 months ago

Back in the day, I bought the official Xbox360 steering wheel. It made me laugh because it was called wireless. It was only wireless between itself and the Xbox. It still needed a power brick to drive the motor and another wire to connect it to the pedals.

When I sold it, I almost made my money back because it was in high demand. MS had replaced it with that awful U shaped steering wheel that you held in the air like a Wii controller. It used sensors to tell when it was tilted. I never used one but the reviews weren't favourable as I remember.

[–] [email protected] 2 points 4 months ago

Oh, I never used one but they looked good :c

[–] [email protected] 7 points 4 months ago (1 children)

Any gamepad without vibration feels lifeless to me. This was one of the first gamepads I bought for PC, the Thrustmaster Dual Analog 4. No vibration, L3/R3 require a lot of force to press, no analog movement on the triggers. I guess what you get is what you pay for but man I don't wanna go back to cheapo controllers...

[–] [email protected] 4 points 4 months ago

Yea, a lack of good motors sucks.

Now I've felt analog, digital input sucks

[–] [email protected] 7 points 4 months ago (1 children)

The original Xbox controller for the North American release. I swear it was made for Paul Bunyan it was fucking massive.

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[–] [email protected] 7 points 4 months ago* (last edited 4 months ago) (2 children)

Aside from broken controllers, which I don't think can reasonably count, the Atari 2600 joystick.

One button, a lot of resistance to push on the stick.

After that, an elderly Logitech gamepad from the 1990s that had a D-pad that rolled diagonal way too easily. IIRC it had a screw-in mini-joystick that could attach to the center of the D-pad. Don't remember the model. White case, attached directly to a joystick/MIDI port.

After that, I think the NES controller. I have no idea why people like those or actually buy recreations. Yes, nostalgia, but the ergonomics on it were terrible. Hard buttons, sharper corners on the D-pad than is the norm today, and a squared-off controller made the thing downright uncomfortable to use for long periods of time.

[–] [email protected] 5 points 4 months ago

The Atari 2600 joysticks were a blight. The base was so small and the stick so unresponsive I remember having to hold the base steady with my feet to use that accursed controller. The breakout dial controller was pretty sweet tho.

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[–] [email protected] 6 points 4 months ago (1 children)

N64, and this is the one I actually grew up with. They took a chance, they fucked up by making an alien spaceship three-pronged dildoesque monstrosity, that wore out at mach speed - especially by normal gameplay in certain (coughMarioParty1cough) games. While I have tons of love and nostalgia for N64 and several games on it, it can't excuse the controller itself.

[–] [email protected] 4 points 4 months ago

Yea, the Trident is stupid

[–] [email protected] 5 points 4 months ago (9 children)

Those roll-up dance mats from the old ps2 dance dance revolution style games. They were unreliable as all hell.

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[–] [email protected] 5 points 4 months ago (1 children)

Any controller that has asymmetrical joysticks. I get they’re all copying Xbox, Xbox was wrong.

If you’re using one to look around and one to move, having them require your hands be in two different positions is dumb.

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[–] [email protected] 5 points 4 months ago (2 children)

N64

I got no beef with the three prongs like you see so many fuss about but those analog sticks were extremely fragile and would inevitably go completely limp over time and wind up 99% deadzone.

[–] [email protected] 4 points 4 months ago (1 children)

Super Mario 64 - a launch title, iirc? - murdered my control stick. Spinning that around to swing Bowser was a great game design idea, but yeah they didn’t build those controllers to withstand it for long.

[–] [email protected] 4 points 4 months ago

1080 Snowboarding forced me to get an Interact Superpad 64. It had a metal joystick.

[–] [email protected] 3 points 4 months ago

People always give shit to MadCatz but they had the sturdiest 64 controllers. All the first party ones would last maybe 2 or 3 games of Mario Party or WWF Smackdown. The MadCatz we had was the GOAT for games that required spinning the stick a lot. But I hated how extra THICC they were. Made them a bitch to hold.

[–] [email protected] 5 points 4 months ago (1 children)

Joycons. I actually enjoy using them but the fact that their failure rate is basically guaranteed makes them little more than paper weights. I have 4 sets all with drift. I have a friend who's really into Nintendo and he has a huge collection of joycons because they keep developing drift. At $100 a pop in Canada, I know my friend has spent over $1000 on these things. Myself, I would never buy another pair of joycons from Nintendo.

My experience with joycons has actually made me much more discerning when it comes to buying new controllers, for example why would I buy the xbox elite controller when everyone reports they develop drift? Before joycons I probably would have just bought the xbox elite controller and ended up with a disappointing product.

[–] [email protected] 2 points 4 months ago

Agree, joyshits suck

[–] [email protected] 4 points 4 months ago

Switch controller hands down— the drift is annoying, but the worst is when half your controller just disconnects

[–] [email protected] 4 points 4 months ago (1 children)

The very worst controller I've ever used was this no-name joystick in the 90s. You had to grip like a claw, which looked kind of cool and futuristic but was awful in use. The base was tiny and it had these suction cups that didn't work at all.
But the very very worst thing about it, was that the input was binary! It was either on or off, no gradual movements or anything. Basically it was an oversized d-pad.

I borrowed it from a friend so I could try Rebel Assault, which looked so awesome what with CD-ROMs being a new thing. But that joystick ruined the experience so much! Try flying a ship through a canyon when all you can do is hard turns in 8 different directions. I constantly crashed within the first 10 seconds of the game and kept thinking it was my fault for being a crap player.
I still hate that monstrosity with every fiber of my being.

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[–] [email protected] 3 points 4 months ago (1 children)

The 'Steam Controller' I think it was called? That thing was so awful I only used it like twice.

[–] [email protected] 4 points 4 months ago

My favorite controller hahhaha

[–] [email protected] 3 points 4 months ago (1 children)

Xbox Series X/S.

It isn't even particularly bad by itself, but compared to its predesessors (Xbox One and Xbox 360) the Xbox Series X/S gamepad is a clear step back when it comest to build quality (just try pressing the D-Pad buttons without thinking "this is cheaply made"), and that comparison is what makes me hate it.

And what adds insult to injury is that the quite expensive Elite version of the controller is just as cheaply built as the regular model...

[–] [email protected] 3 points 4 months ago (1 children)

Oh lol. For the price of an elite you could get several 8bitdos or a used switch lol. 179 for a non custom controller is insane

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[–] [email protected] 2 points 4 months ago (1 children)

I had a knockoff wavebird for the GameCube. Guzzled batteries, introduced lag, and sometimes your character just slowly rotated in a circle. It was cool to have a wireless controller though!

[–] [email protected] 5 points 4 months ago

Knockoff controllers can get very had very fast

[–] [email protected] 2 points 4 months ago (1 children)

If we factor in failure rates, definitely the Valve Index Controllers.

I fucking love them when they work, but this is the second or third time that I had to get one replaced by Valve in the 7 months of having them. Please, Valve, Index users are already paying premium money. We'd like controllers that don't just stop working properly despite NOT having hit them against walls repeatedly or anything of that sort. It also can't be super lucrative for you if for every sold pair you create and ship out 5 replacements.

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