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submitted 1 week ago* (last edited 1 week ago) by 4Robato@lemmy.world to c/barcelona@piefed.social

Aquí un tros de l'entrevista sobre la importància de la interoperabilitat per lluitar contra el degradament de les xarxes socials:

Sovint defenses la interoperabilitat com a solució. Però és un concepte tècnic. Com l'explicaries a algú que només utilitza WhatsApp?

És molt senzill. Si compres unes sabates Nike, Nike no pot impedir-te canviar-ne els cordons. Si compres un cotxe, el fabricant no pot obligar-te a posar-hi només una determinada gasolina.

Doncs amb els ordinadors hauria de passar el mateix: si compres un dispositiu, hauries de poder decidir quin programari utilitzes.

El problema és que les grans plataformes digitals han construït jardins tancats. Però tècnicament és perfectament possible que WhatsApp, Signal o Telegram es comuniquin entre ells, igual que avui pots canviar de companyia telefònica sense perdre el número.

I això és així perquè hi ha una regulació que obliga les operadores a fer-ho, a interoperar. Pots trucar a qualsevol amic, independentment de si és de Vodafone o de T-Mobile. Ningú no decideix la companyia en funció d'on son els seus amics. Seria esperpèntic! És irrellevant la SIM que tenim cadascú. Amb WhatsApp hauria de passar exactament el mateix.

I si Mark Zuckerberg sabés que pots marxar fàcilment de WhatsApp cap a Signal sense perdre contactes ni converses, hauria de tractar millor els seus usuaris. Aquesta és la importància de la interoperabilitat: convertir la fugida dels usuaris en una amenaça real. I això no és una qüestió tecnològica, sinó política.

[-] 4Robato@lemmy.world 19 points 1 month ago

I started using Godot in 4.0 and it's simply amazing. Doesn't take any disk space, opens in seconds, all tools needed in one place and you start creating in a matter of seconds.

I'm so glad to leave unity behind.

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I've been wanting to have a blog/personal website on the fediverse for a while, something close to neocities and I was wondering if you know of some platforms.

I see a lot of people recommend WordPress but recently I just discovered Hubzilla which seems like a good option but I don't see anyone talk too much about it.

What's the opinion on Hubzilla? and any other ideas? thanks :)

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We have a new QoL patch, some magic update teaser and more!

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submitted 2 months ago* (last edited 1 month ago) by 4Robato@lemmy.world to c/kde@lemmy.kde.social

Hello!

Sorry I’m posting this here since I don’t think is specifically related to KDE but since I use KDE and is where I found it the first time I figured some of you might be able to help!

I found a bug that seems too affect many apps and I’m not sure where to report it. Let me explain the issue and hope some of you know where to report that!

So the other day I reported the bug on Krita that you can see on the video but later on saw that this seems to happen to many apps in Linux! So I entered a bit into a rabbit hole and tried many things. This same thing happens to GIMP, KolourPaint, etc. and it seems to be independent on the distro or the Desktop environment!

I’ve checked on Fedora, CachyOS and SteamOS (with Wayland and with X11) and also tried KDE and Gnome. All of them had this issue and then tried Krita on a macbook and didn’t seem to have the issue (correction: seems it's speed dependent. If you move the mouse too fast it doesn't do it else it does). And some of them where different computers too.

Does any of you know where this kind of things should be reported? This seems to be very fundamental and I have no idea where this should be reported. Any iedeas?

Edit: Since there seems to be some confusion here's the bug report:

SUMMARY Drawing a line with the brush creates a zig-zag pattern based on the zoom level

STEPS TO REPRODUCE

  1. Select the Freehand Brush Tool (B)
  2. Set size to 1 px (happens in all sizes but 1 px is very clear)
  3. Zoom out with the wheel
  4. Draw a diagonal line
  5. Zoom in with the mouse wheel
  6. Draw a diagonal line

OBSERVED RESULT The line drawn when zooming out has a zig-zag pattern to it (like a stair) while the zoom in line has less or none (depending on the zoom level).

EXPECTED RESULT Both lines should be a smooth diagonals instead of a zig-zag pattern.

SOFTWARE/OS VERSIONS Operating System: Fedora Linux 43 KDE Plasma Version: 6.6.3 KDE Frameworks Version: 6.24.0 Qt Version: 6.10.2 Kernel Version: 6.19.10-200.fc43.x86_64 (64-bit) Graphics Platform: Wayland

Hardare used to draw: Logitech Gaming Mouse G502 I've also tested with the touchpad and my brother's computer with different hardware and mouse. This also happens there and even on the Steam Deck so it's definetely not a hardware issue.

Link to the bug report I first did: https://bugs.kde.org/show_bug.cgi?id=518636

Edit 2: For all the people that say that the mouse is able to capture the dust or table irregularities (which is absurd) here is an example where you can clearly see the square patern: https://i.imgur.com/sEDyCIC.mp4

Does anyone know where this should be reported?

[-] 4Robato@lemmy.world 15 points 2 months ago

From wiki:

Multi-speed Europe or two-speed Europe (called also variable geometry Europe or core Europe depending on the form it would take in practice) is the idea that different parts of the European Union should integrate at different levels and pace depending on the political situation in each individual country. Indeed, multi-speed Europe is currently a reality, with only a subset of EU countries being members of the eurozone and of the Schengen area. Like other forms of differentiated integration such as à la carte and variable geometry, "multi-speed Europe" arguably aims to salvage the "widening and deepening of the European Union" in the face of political opposition.

Source: https://en.wikipedia.org/wiki/Multi-speed_Europe?wprov=sfla1

[-] 4Robato@lemmy.world 16 points 4 months ago

I live in Spain and I didn't knew that but it's surprising taking into account all that has happened in Valencia.

They point to X and maybe it's time for them to put the account in a less toxic and open environment if its having a bad effect.

[-] 4Robato@lemmy.world 10 points 7 months ago* (last edited 7 months ago)

To get some hype around!

Tarn is on the video too and kitfox has been very nice to them :) And if you haven't been up to date with the changes I think it's good to see a video with the additions.

But we can have both things: link to the official website, though if you want to give Tarn and Zach some money you can purchase it via itch or steam.

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submitted 7 months ago by 4Robato@lemmy.world to c/dwarffortress@lemmy.ml
[-] 4Robato@lemmy.world 25 points 8 months ago

Why do you comment something without reading the article? This is a quote from someone explaining what they saw, not the reporter describing her like that.

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submitted 11 months ago* (last edited 11 months ago) by 4Robato@lemmy.world to c/dwarffortress@lemmy.ml

Hello! Here's a new update, focusing on ranged weapons and colorful beasts.

We've reworked ranged weapons and archer behavior in preparation for the siege update.

Ranged weapons can now be nocked/loaded, which takes the bulk of the time, and this can be done before firing ('n' in adventure mode.) This allows archers to be a bit safer, since they won't be paralyzed for a long while after firing a shot. The firing force of bows is affected by strength and skill up to a point, whereas crossbows are slower to load but don't require skill and attributes to get their full force. Crossbows are also easier to aim. Loading speeds of all weapons can be improved with skill.

Ranged projectiles (shot or thrown) can be aimed at specific body parts. It's now also harder to hit targets that are farther away. Adventurers, fortress defenders, and enemies all have access to aiming.

In the fortress, your defenders will try to use nearby fortifications, stay away from the enemy, and not use their crossbows as clubs unless very desperate. Enemy archers will also use fortifications if they can get close. Fortress archers will try to reload from the squad ammo pool rather than engage in melee combat.

We've also brought back the ammo and supply management menus and worked out some old issues with them so they should function more smoothly.

The squad's ammo reserves can be set by selecting a single squad, going to their equipment, and selecting the ammo button. Multiple ammo pools can be set by material, amount, and whether they are used for combat or training (or both.) This allows you to eventually separate out metal bolts for combat and wood/bone bolts for training if you choose. Squads can store ammo in chests in a barracks if the barracks is set to hold that squad's equipment to give you some control over where squad bolts end up. Hunters also have an ammo pool you can set under Labor / Standing Orders / Other.

https://clan.fastly.steamstatic.com/images//34693670/d47f0afa3b6b21d367e8f1b94885a90217c11e9a.gif

Here's a gif with some archers firing back and forth and making use of fortifications.

You can also set a squad's food and drink settings from Equip / Supplies. This allows you to set how many rations are carried in their backpack and whether their flask gets alcohol, water, or nothing.

Forgotten beast and titan graphics have been updated. In new worlds, they will now be generated with colors and multiple decorations.

https://clan.fastly.steamstatic.com/images//34693670/655eedc973b945266e9246d9f710db7c2a3a9421.png

Also, dwarves that die will lose their room assignments properly and a few crashes and other issues have been fixed.

Have fun!

Tarn

Patch Notes for 51.12

Ranged weapon update

  • Stopped ranged soldiers from aggressively entering melee combat when out of ammo.
  • Made ranged units step away from close enemies and try to use any nearby fortifications.
  • Ranged attackers can aim at specific body parts.
  • Added loading and nocking states and actions for ranged weapons.
  • Made firing take much less time than loading.
  • Differentiated shooting and post-shot recovery times.
  • Added weapon-specific attribute and skill effects for aiming and delays.
  • Can set ammunition, food, and drink assignments for squads.
  • Fixed various issues with extra ammo being kept in quivers and ammo not being picked up.

New graphics

  • Added colorful forgotten beasts and titans.

General updates

  • Dwarves that meet with misfortune lose their room assignments properly.
  • Changed how item deletion works to fix some army crashes.
  • Stopped crash from unspecified inorganic dusts.
  • Stopped keyboard cursor from skipping large distances when scroll distance is larger than 1.
  • Made modded night trolls appear even when no night trolls are generated.
  • Made NO_PHYS_ATT_GAIN/RUST add/remove syndromes work properly.
  • Stopped requiring music and sound definitions to load saves (makes classic saves compatible again).
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submitted 11 months ago* (last edited 11 months ago) by 4Robato@lemmy.world to c/boardgames@sopuli.xyz

Hello everyone!

I made an app that allows you to create custom trackers (you can change the values of everything and even if they add, subtract, multiply or divide) the idea was to make it versatile (though it has a very ugly UI).

There's also the option to make notes for every tracker and the last thing I added was the ability to save! So you can even use it to save your games for playing later on.

In the beginning I just wanted to make a simple tracker without thinking too much for others to use but then I kept adding ideas and now hopefully is useful to someone else too.

If you have any feedback let me know and I'll see what I can do. I've made some apps but I'm not an expert!

[-] 4Robato@lemmy.world 17 points 1 year ago

Welcome!

Here there's less people so it's a bit more quiet usually but decentralized! :)

If you need an android app I recommend Voyager, it has great customization.

8

Hello!

So I installed an addon and saw that it made a license, readme and so on on the main folder. At the moment I didn't had those files there since I'm still very early on the game but shouldn't this files be inside the addon folder instead of the whole project?

The addon is as simple as check for the TODO on the comments but I want to do this properly. Where should I move this files of the addon? Or my License would substitute the one there if it's stronger?

Thanks!

4
submitted 1 year ago* (last edited 1 year ago) by 4Robato@lemmy.world to c/machinelearning@lemmy.ml

Hello!

I did a map generator(it's pixel art and the largest are 300x200 pixels) some time ago and decided to generate 3 types of map sizes and 1500 maps for each size to train a model to practice and I thought to do that dataset open source.

Is that really something that people want/appreciate or not really? I'm a bit lost on how to proceed and what license to use. Does it make sense to use an MIT License? Or which one do you recommend?

thanks!

[-] 4Robato@lemmy.world 10 points 1 year ago

Mixing science and click bait is the worst... You could say gravitational lensing was detected thanks to "AI" or machine learning algorithms that removed the noise and so on but it wasn't that fancy that time, the important part was the science and now it seems the important part is to put AI in whatever place you can.

[-] 4Robato@lemmy.world 39 points 1 year ago

There's different grades to things. It's not black and white and some companies do more harmful stuff than others.

There are reparable phones and reparable laptops, some companies try to push for it and if they don't get people's support they will disappear.

We have even lost the ability to swap the batteries and the consumer can put pressure so some of this stuff doesn't happen.

[-] 4Robato@lemmy.world 15 points 1 year ago* (last edited 1 year ago)

Honestly it's a hard topic and I keep changing my mind on it. But currently this is my view:

If you point everyone to one place decentralization loses the meaning. I think people need to learn what decentralization is. It's an important issue to be honest and people have to be on board knowing what they are doing. It will be hard for sure but otherwise if a new centralized competitor comes into town, why wouldn't they switch if they don't care?

At the moment twitter is the most affected social media but people has to understand that this isn't just about twitter or reddit or whatever but about our rights to choose and decide where we want our data and who handles that. If people don't know the system they won't be aware of the issues.

With the Fediverse I've seen a lot of people worried about privacy and so on because they have to choose and suddenly they think about all the consequences. That's a good thing that hopefully will make them think twice about joining the next new centralized system.

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submitted 1 year ago* (last edited 1 year ago) by 4Robato@lemmy.world to c/dwarffortress@lemmy.ml

You can also follow the news in Mastodon following: https://rss-parrot.net/u/www.bay12games.com.dwarves.index.html :)

[-] 4Robato@lemmy.world 12 points 1 year ago

I agree with the whole thing but remember that the Fediverse as it grows it will face the same challenges as any other social media does when it grows. I 100% agree that it's important that social media has to be decentralized and away from corporations but as people join the Fediverse, corporations will pick up on that and I'm sure we will end up with private companies doing apps for the Fediverse that will contain algorithms and all that kind of stuff. (I mean you can already see threads which is federated with the Fediverse).

Having the Fediverse doesn't guarantee that everything will be nice and good (though it's a very important step) but the same that happens with e-mail nowadays with google that we are all almost using the same platform even though it is a decentralized system and it's not open source.

The Fediverse is decentralized AND open source nowadays but that doesn't mean it's how it will always be. I hope people remembers in the future that it's important to support the open source platforms we have in the early days and they don't jump ships when a private company opens a new fancy app. Let's remember the lessons we just learned and remember, we currently have a decentralized AND open source social media because we have a lot of people doing hard work on it, let's support them and educate people about the importance of the topic.

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[-] 4Robato@lemmy.world 13 points 1 year ago

It's the same as with Lemmy, you join a server and you see practically all of them.

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I was looking through my fort and suddenly I saw this huge slab on the stairs and it reminded me of Han Solo hahah

I don't recall any dwarf creating this and just saw it's on written content so I guess it's smaller than it seems!

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4Robato

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