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submitted 13 minutes ago by MyNameIsAtticus@lemmy.world to c/games@lemmy.world

Today's game is some more Ghost of Tsushima Screenshots. I finally got around to the main story once i got burned out on doing the different camps. I got around 10/17 done on this section of the island so i think it gives me a little bit of space too get around without having too fight my way through new sections of the island.

During the mission where you help escort the pirate off the island, i finally got too free the fort i tried too break into the a few screenshots ago. I was hoping to do a stealth operation and break in there, but the game i guess strong arms you into taking it by force.

It's not too say i hated it though, getting too man the hwacha was fun, it reminds me of getting ahold of the gattling gun in RDR2.

I also saw a cat while exploring for the smuggler bay place. There was this little guy chilling around where you meet that one lady before you find the pirate. This is only the second one i've seen, but i wish there were more. This guy is adorably big and chunky. I just wish there were more cats.

Thats about all i got up too, honestly i feel like the mid game feels like more of the first part of the game (compared too how different the 3rd part i remember it being). It does make me wonder how Yotei compares, but as i don't have a way to compare it i suppose its a mystery and will stay that way.

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submitted 12 hours ago by ProdigalFrog@slrpnk.net to c/games@lemmy.world
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submitted 14 hours ago by cybercafe@lemmy.world to c/games@lemmy.world
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submitted 14 hours ago by cybercafe@lemmy.world to c/games@lemmy.world
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submitted 19 hours ago* (last edited 19 hours ago) by iamthetot@piefed.ca to c/games@lemmy.world
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Today’s game is Stardew Valley. We completed the Community Center today with some crazy good luck from the Night Market sales man. He had the last few things we needed. It was really fortunate because otherwise we’d have needed to wait.

I would just like to add that the community center during the night is super pretty in winter. Definitely a pretty sight to me. It almost makes it feel like a beacon of warmth in the cold winter night.

We’ve also spent the last few days just messing around. Since winter is kind of barren me and a friend have been playing this game where we try to make it to bed without letting the other guy get in bed with us. Highly risky? yes because you can lose a bunch of your money. It makes for a hell of a fun game though when you’re chilling in winter.

Going on from here it’s all new territory, and partly why today is short, amongst also just not getting free time today to do it. I’ve never made it too the post game outside the initial launch, so I’m excited to get too it and see other people’s reactions and opinions.

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Driving game poll (lemmy.world)
submitted 17 hours ago by 64bithero@lemmy.world to c/games@lemmy.world

How many of you (if anyone) would love an open world driving game. One with 100s of detailed cars from cockpit in and out. Where the only purpose is to cruise around. No story, no championship just driving for the joy of it. You could see in detail both classic and modern cars.

Would this be pointless to you ? Would this just get boring to you ?

Personally I love just staring at car photos online of new cars released. And I think it be pure joy just to hop into a game and enjoy them virtually while cruising a scenic landscape.

Just curious if anyone else thinks this sounds like a good idea …

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submitted 21 hours ago by Agent_Karyo@piefed.world to c/games@lemmy.world
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submitted 22 hours ago by simple@piefed.social to c/games@lemmy.world
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submitted 22 hours ago by Kolanaki@pawb.social to c/games@lemmy.world

It just kinda makes no sense to me. How can you improve the framerate by predicting how the next frame should be rendered while reducing the overhead and not increasing it more than what it already takes to render the scene normally? Like even the simplistic concept of it sounds like pure magic. And yet... It's real.

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submitted 1 day ago by Novamdomum@fedia.io to c/games@lemmy.world

"Step into a cinematic adventure as Darwin, a brilliant octopus trapped in a mysterious industrial world. Use his unique abilities - swimming, wall-climbing, shooting ink, camouflage, and more - to overcome traps and escape."

What other games are there like this that you can finish in a few hours?

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Sovereign Tower on Steam (August 2026 Planned Release Date)

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Today's game is some more Ghost of Tsushima. I haven't been neglecting this in the background, unlike some other games i've picked up (cough cough Final Fantasy 14 cough). I have though been wandering around doing side stuff. I namely did the quest that gets you the blow darts. While doing the quest i saw this dock with a sign that showed a guy bowing. I did that but nothing happened so i'm not sure what i missed.

On the subject of this quest, what's with every Stealth Action game having a Poison and a Berserk "dart" option? Like every assassins creed game has one. This game has one, i wouldn't be surprised too find out Hitman has one. I guess it must be a staple of the genre, and i guess i'm not complaining either. It really makes stealth interesting with some more offensive actions.

I also stumbled on one of these duels which was really fucking gorgeous. The duel was a bit of a challenge and i struggled to keep up with the guy's strikes (and i had a migraine so that was working against me), but after i finally beat it i wandered around and just took in the sights of the arena. It was really pretty. Marshlands with fog honestly i feel are a little underrated.

Afterwards i went and freed another settlement and found this little waterfall before getting off, it's a cozy little place so i think Jin would appreciate getting a rest here. It almost reminds me a little of uncharted with it's Jungle's and everything. Honestly i sometimes see bits of other games in this and i think thats really cool.

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submitted 2 days ago by simple@piefed.social to c/games@lemmy.world

turtle wow was a fan-made private server that was running for many many years

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submitted 2 days ago* (last edited 2 days ago) by Almacca@aussie.zone to c/games@lemmy.world

This came up as a suggested video when I watched the video posted here. Looks intense.

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submitted 2 days ago by commander@lemmy.world to c/games@lemmy.world
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Today's game is some more Minecraft (Attack of the B-Team). I've started moving into a larger house from my small little shack. It was chill building it. I didnt have any grand fancy plans or anything. I just spaced out and built whatever i wanted. It was nice. I think that's the chill of older minecraft. Not too put newer minecraft down but it has a lot more going on i feel like so it's easier to get distracted and get pulled out of a sort of "zen" moment you get going while building. Or maybe i'm thinking too much on a block game. That's a possibility too.

I built my home over a ravine so it can just take those stairs down whenever i need too mine. I need too extend the walls down i think to prevent anything from coming up stairs but after that i think i'm very pleased with this house. It's got a nice feel too it that i can't put my finger on. Maybe i'll put the tinker's construct forge and the Altar down in the basement too. I'm not sure yet whether that's definitely what i want to do, but i do need somewhere too put them.

One of the last things i did before getting off was move everything out. Moving out of shacks like this always makes me nostalgic because i build them like this because of the old tutorial world on console edition. It feels like something of another goodbye until i see a shack like that next time. I moved my bed out and placed it down in the new home.

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Masanori Miyamoto, who used to compose music for many Compile games (Guardic, Aleste, Zanac, etc.), has uploaded something very interesting to YouTube -- the original source sketches he composed on a synthesizer, before they were converted to chiptunes!

Hearing the Guardian Legend music in midi is freaking amazing.

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