[-] [email protected] 61 points 6 months ago

Eurofighter Typhoon

424
Congratulations. (lemmy.ananace.dev)
submitted 6 months ago by [email protected] to c/[email protected]
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submitted 7 months ago by [email protected] to c/[email protected]
78
submitted 11 months ago by [email protected] to c/[email protected]

21st of October, let's go!

Available on Steam for wishlisting now as well.
Not sure I agree with having the expansion on the same cost as the base game, but it is a tremendous amount of changes and improvements, both in the free patch as well as the additional paid content. So I'm definitely going to buy it.

38
submitted 11 months ago by [email protected] to c/[email protected]

It's getting close, next week should bring a planned release date.

[-] [email protected] 46 points 11 months ago

The predictable interface naming has solved a few issues at work, mainly in regards to when we have to work with expensive piece-of-shit (enterprise) systems, since they sometimes explode if your server changes interface names.
Normally wouldn't be an issue, but a bunch of our hardware - multiple vendors and all - initialize the onboard NIC pretty late, which causes them to switch position almost every other boot.

I've personally stopped caring about interface names nowadays though, I just use automation to shove NetworkManager onto the machine and use it to get a properly managed connection instead, so it can deal with all the stupid things that the hardware does.

370
Top tier reporting (lemmy.ananace.dev)
submitted 1 year ago by [email protected] to c/[email protected]
37
submitted 1 year ago by [email protected] to c/[email protected]

Looks like things are going to get really interesting

[-] [email protected] 62 points 1 year ago

Go really does do well in the zero-to-hero case, that's for certain. Unfortunately it doesn't fare nearly as well in terms of ease when it comes to continued development.

[-] [email protected] 65 points 1 year ago

Well, one part of it is that Flatpak pulls data over the network, and sometimes data sent over a network doesn't arrive in the exact same shape as when it left the original system, which results in that same data being sent in multiple copies - until one manages to arrive correctly.

39
submitted 1 year ago by [email protected] to c/[email protected]

It's nice to see the continued balancing and optimization work that they're doing, and more modding capabilities is always great.

37
submitted 1 year ago by [email protected] to c/[email protected]
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submitted 1 year ago by [email protected] to c/[email protected]
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submitted 1 year ago by [email protected] to c/[email protected]

Not sure how well bombastic brass will do over longer periods of play, but I'm sure Wube have thought of that - going to be really interesting to see/hear this in action.

[-] [email protected] 85 points 1 year ago* (last edited 1 year ago)

To be fair, having to interact with MS Teams with any part of your body is painful.

281
Microsoft 365? (lemmy.ananace.dev)
submitted 1 year ago by [email protected] to c/[email protected]
246
Microsoft 365? (lemmy.ananace.dev)
submitted 1 year ago by [email protected] to c/[email protected]
[-] [email protected] 114 points 1 year ago

He won't be allowed to perform at Eurovision with the Windows 95 name/trademark/logo, so it would be hilarious if he switches to a name like Linuxman during it.

[-] [email protected] 72 points 1 year ago

Well, there are people running Linux in all manner of ways, like VRChat shaders.

[-] [email protected] 43 points 2 years ago

A lot of that data doesn't actually exist, ostree hardlinks data blobs internally, so the actual size on disk is much smaller than most disk usage tools will show.

[-] [email protected] 52 points 2 years ago

People love to complain about CMake, often with valid complaints as well. But it - to this day - remains the only build system where I'll actually trust a project when they say they are cross-platform.

Being the Windows maintainer for OpenMW, it used to be absolute hell back a decade and half ago when an indirect dependency changed - and used something like SCons or Premake while claiming to be "cross-platform", used to be that I had to write my own build solutions for Windows since it was all hardcoded against Linux paths and libraries.

CMake might not be the coolest, most hip, build system, but it delivers on actually letting you build your software regardless of platform. So it remains my go-to for whenever I need to actually build something that's supposed to be used.
For personal things I still often hack together a couple of Makefiles though, it's just a lot faster to do.

[-] [email protected] 67 points 2 years ago

I love their response to (paraphrasing) "Are you going to do another Darth Vader and alter the deal on us in the future?" - "Oh yes, potentially every year."

[-] [email protected] 72 points 2 years ago* (last edited 2 years ago)

It's rather interesting to me how nobody puts any value on the Deck trackpads in comparisons like these, and yet they are basically essential if you want the device to be able to play anything but console-optimized games / games that are built for gamepads first.

Playing something like Skyrim on one of the alternative portables can certainly be done, but being able to comfortably play games like Against the Storm, Anno, Civilization, Dwarf Fortress, Factorio, Homeworld, Northgard, OpenTTD, Stellaris, etc is where the Deck really shines and where all the "alternatives" fall completely flat.

Edit: Not to mention that trying to run Windows without any kind of direct mouse input is really painful, and all the "alternatives" keep doing exactly that.

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ace

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