[-] Inui@hexbear.net 2 points 3 hours ago

You can accomplish this yourself by using whatever base you want and installing everything possible as either flatpaks, appimages, or through Homebrew. That's essentially the philosophy of atomic distros like Bazzite/Bluefin/Aurora. There's also PikaOS that is trying to be CachyOS but Debian.

[-] Inui@hexbear.net 1 points 4 hours ago

There's also KDE Linux, PopOS (though Cosmic is basically still beta software), etc. Just anything that actually uses updated packages. They all have pros and cons but I think the cons of most of them are significantly less than the situation described by this post.

[-] Inui@hexbear.net 4 points 7 hours ago* (last edited 6 hours ago)

Stuff like this is why I've been telling people not to use Mint or Debian or whatever when they've talked about switching to Linux on Hexbear. Fedora has a fine release schedule that doesn't usually break things as long as you wait 2 weeks to upgrade to a new major version every 6 months. Though they are not immune, as the other linked article shows in their back and forth with OBS. Fedora flatpaks were always bad.

People are missing out on improved software and bug fixes, newer mesa drivers that can significantly boost game performance and compatibility, new kernel improvements that increase overall speed, wayland support, etc. You can pin packages on your own or use containers if you're someone who actually needs your software to stay on a certain version. Both Bazzite and CachyOS, two of the more popular gamer options, have LTS kernel boot options by default too. I don't think there's a lot of good reasons the average person who is relatively tech literate should be using LTS distros, even if they don't play games at all.

Someone else mentioned it in relation to Duckstation, but there's been plenty of situations like this before. Someone releases an app that they only distribute as flatpak, appimage, whatever. Someone else makes their own unsupported package for it and doesn't do anything to direct issues away from the main developer. Main developer gets loads of issues and complaints they have to keep shutting down from people who don't understand the difference. Developer gets rightfully annoyed. Same as it ever was.

[-] Inui@hexbear.net 19 points 2 days ago

On one hand, they're executing alleged criminals and inconvenient politicians without any sort of due process and on the orders of a government shadow organization. On the other hand, they live in a world where any rando can hack your brain at seemingly any moment using back alley ChatGPT.

[-] Inui@hexbear.net 6 points 3 days ago

This was a few years ago so it's not the situation now, but at one point there were only two original Xbox emulators. One ran a few popular games flawlessly, but had 0 audio. The other had audio, but games had slowdowns and generally ran poor. I always wondered why they don't just steal each others ideas or, you know, work together instead of creating two competing pieces of software that do the same thing but are both equally terrible in their own unique way.

[-] Inui@hexbear.net 21 points 3 days ago* (last edited 3 days ago)

I'm not celebrating this because it comes on the back of two other shootings in the cities right after each other. Apartment employees are also not necessarily apartment owners. Maintenance and janitorial staff, part timers that just show off units, even the manager may not be the owner. And while being an unnecessary middle person and often unkind, is not the same.

This article has more detail about the suspect and situation.

[-] Inui@hexbear.net 3 points 3 days ago

Going to agree with others and say this isn't necessarily a bad thing. As long as it isn't the very first thing you do and you at least try to click around and figure things out yourself for a bit, it's no big deal.

I swapped my working Bazzite install to Cachy last night and had no audio. Spent about 20 minutes trying to troubleshoot. Asked AI and resolved it in 2 seconds. Turns out my device has an auto-mute "feature" in alsamixer that got toggled on by default. Flipped it off and everything was fine. These kinds of problems are nonsensical and esoteric and aren't really worth spending the brain power on other than remembering what you did in case it happens again or someone else mentions the same problem.

[-] Inui@hexbear.net 12 points 4 days ago

They have ganglia and everything else we understand as being necessary for pain as we understand it. So do fish. Things like plants don't. This seems pretty scientifically solved unless we gain new information about the role of additional or different bodily structures we don't have and their connection to pain responses. For example, with some sea creatures.

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submitted 1 month ago by Inui@hexbear.net to c/games@hexbear.net

I just finished this game after 120~ hours. I didn't know you couldn't post reviews of Steam games you are playing through a Steam Family but don't own yourself. So I'm posting this here because I don't want my words to go to waste.


Pathfinder: Kingmaker is a mixed bag. While I enjoyed it enough to play it for all 120 hours it took to finish the main campaign, it has many peaks and valleys and never quite stays consistent.

The character and combat systems and rules are deep and complex, which is great for minmaxxers, but can be overwhelming for those not familiar with the Pathfinder tabletop rules. Most "optimal" decisions are not necessarily intuitive to those unfamiliar, and the game doesn't spend a lot of time trying to teach you how everything fits together. It's up to you to figure it out over the course of the campaign. For example, some meta builds have you grabbing 1 level in as many as 3 different classes for the significant benefits that 1 level gets you over going deeper into your main class. But, if this is too much, you can also just play a Fighter to max level and pick whatever feats sound best. As long as you don't plan to play on higher difficulties. The choices available, while overwhelming and easy to choose wrong, are one of the biggest strengths.

The kingdom management is less so. Once you understand two keys things - spending money on building points and prioritizing Problems instead of Opportunities - it is more a matter of flavor as you watch your decisions unfold based on the advisors you choose to assist you. Optimal town management is not necessary or particularly interesting, as you can't interact with any of the buildings other than those of the craftspeople who flock to your kingdom. They don't change the layout of your city on the actual map, and you at most get a few bonus NPCs wandering around your cities with a few sentences of unique dialogue. Very few quests are affected by the decisions you make in the kingdom management, and you will run into many repeat cards through the campaign.

This is where the first valley shows itself. The game keeps a general flow of doing some quests in your kingdom, then returning to manage your affairs before venturing out again. This would be fine, except that at many points in the game, there is nothing for you to do except to assign advisors to cards, do a project that requires your presence and passes the time, then do it again. Over and over, with very little interesting happening until the next big story beat occurs on a set schedule and calls you away. In other words, the balance is too heavy in the direction of spending hours questing with little kingdom interaction, or spending 30 minutes watching kingdom cards fly by and reading flavor text.

As for the story, it also has its ups and downs. You have a strong cast of companion characters (mostly) to choose from, and even your non-playable kingdom advisors have full and interesting backstories. They interject in conversations and many have unique dialogue with certain NPCs or change quest outcomes/options entirely if they are present. But parts of the main story, partly due to the pacing issues I described above, are a let down. They are either too short to really care about the people involved, like Chapter 6. Or they are a little too long and overstay their welcome, like Chapter 5. The first few chapters are some of the better paced and more interesting, before the mysteries of the plot are fully revealed. And probably due to undergoing more extensive testing and feedback. They are a slow burn though, so some people will likely quit before getting to the payoff.

The combat is where you will spend the bulk of the game. If you are getting the hang of things, or already know Pathfinder rules, this will be a strength. You will either beat encounters with reasonable effort, or even breeze through them with your superior game knowledge, exploiting it to its fullest. If you are not understanding how things connect, it can be very frustrating and you are likely to be staring at a battle log full of Misses because you can not overcome the enemy's AC, or having your entire party crowd controlled to uselessness because you didn't learn a certain buff on your Cleric. This is especially true near the end of the game, where the final two dungeons test how closely you've been paying attention and throw every effect under the sun at you to a frankly obnoxious degree. If you have not selected the proper spells while leveling and kept your secondary companions equipped, this last chapter is miserable and I expect another point where many will choose not to continue. There are similar, but smaller, difficult encounters sprinkled throughout the game that will either equally challenge or frustrate players. Whether you play primarily in turn-based or real-time mode, or a mixture of the two, will also make a big difference in the ease and difficulty of some encounters.

While I did not run into any game breaking bugs, even playing on Linux, I did have an entire companion disappear from my game in the last chapter. They were suddenly no longer there, were never mentioned again even in my ending slides, and I suspect there was an issue with the cutscene that was supposed to return them to my party where it just never triggered. There are reportedly amny smaller bugs throughout with feats and items not having their intended effect, but either I did not encounter them or was unaware they were happening.

Overall, it was a good experience, but I don't necessarily recommend it for someone interested in the CRPG genre who wants an especially polished game. The indirect sequel, Wrath of the Righteous, fixed a lot of issues people had with Kingmaker as the developers learned from and responded to feedback. They are unfortunately unable to port these fixes back to Kingmaker due to rights issues and have since moved on. But it has a better and more usable UI, fewer bugs, a more active modding community, and so on. There are also many other great games out there in the genre, including Owlcat's other games, and many of them do not take near as long to complete. But if the idea of building a kingdom from scratch over 100~ hours appeals to you or if you'd prefer to start with a less polished game before playing smoother ones (to truly appreciate what was changed), then Kingmaker is worth a look and can be frequently found on sale for as little as 5 dollars.

96

Killed by deep-nesting

22
submitted 3 months ago* (last edited 3 months ago) by Inui@hexbear.net to c/games@hexbear.net

Hello friends,

They say it's the journey, not the destination. How long must a journey last to be remembered fondly and warmly? We don't know. We only know that ours is coming to an end.

After almost 8 years online, Turtle WoW is heading towards shutdown. The final day of operation will be May 14, 2026, and the servers will go offline at 12:00 AM on May 15th.

Working on Turtle WoW has been the highlight of our lives. It has been an honor to build with you and for you. Whether you were exploring new stories, leveling, raiding, PvPing, roleplaying, or just enjoying a quiet moment in the world, seeing how much this game means to you has been our greatest privilege.

The adventures you had, the battles you fought, and the friends you met are what made it all worthwhile. We hope you will cherish those moments. What we leave behind are fond memories of an 8-year-long journey, and we hope you'll remember it every now and then.

Until the project's final day, we'll keep technical and in-game support active for everyone who keeps playing. All realm timelines will be immediately shifted to the final progression patch for those who want to see the new raids before the project's sunset.

We've turned off all donations until the end of the project and want to thank you sincerely for supporting us over the years.

Our website, forums, and social media will also be closed on October 16th.

Finally, we want to thank our incredible team.

Thank you for playing.

Thank you for being such a wonderful gaming community.

Thank you for your creativity and talent.

Thank you.

Turtle WoW

23
submitted 4 months ago* (last edited 4 months ago) by Inui@hexbear.net to c/opensource@lemmy.ml

cross-posted from: https://hexbear.net/post/7938976

Wasn't sure if this was the right comm, but wanted to warn my fellow selfhosters.

Tldr: Booklore is in all likelihood vibe coded slop based on the maintainer's commit history.

Someone pointed this out on Reddit in the linked thread and provided examples of their other behavior toward contributors. Dev crashed out in Discord and started banning people, locking channels, saying forks are theft. Wild stuff.

If you're running Booklore, I'd urge you to switch to something else before this turns out to be another Huntarr situation. There are good alternatives suggested in that thread, but likely none of them that will have all the features you want.

I use Calibre Web Automated (which I suspect is also vibe coded to an extent considering the amount of features that get thrown at the wall in each new release) + Shelfmark because I need Kobo Sync and embedding metadata to file. A lot of the other suggested apps can do one or the other, but not both. Audiobookshelf can embed metadata to file, but since it isn't focused on ebooks, doesn't do Kobo Sync. Komga has great Kobo Sync, but only embeds to a database.

So I'm opening the floor to see other people's suggested setups for ebook storage and consumption also.

EDIT: The Booklore dev responded.

26
submitted 4 months ago* (last edited 4 months ago) by Inui@hexbear.net to c/technology@hexbear.net

Wasn't sure if this was the right comm, but wanted to warn my fellow selfhosters.

Tldr: Booklore is in all likelihood vibe coded slop based on the maintainer's commit history.

Someone pointed this out on Reddit in the linked thread and provided examples of their other behavior toward contributors. Dev crashed out in Discord and started banning people, locking channels, saying forks are theft. Wild stuff.

If you're running Booklore, I'd urge you to switch to something else before this turns out to be another Huntarr situation. There are good alternatives suggested in that thread, but likely none of them that will have all the features you want.

I use Calibre Web Automated (which I suspect is also vibe coded to an extent considering the amount of features that get thrown at the wall in each new release) + Shelfmark because I need Kobo Sync and embedding metadata to file. A lot of the other suggested apps can do one or the other, but not both. Audiobookshelf can embed metadata to file, but since it isn't focused on ebooks, doesn't do Kobo Sync. Komga has great Kobo Sync, but only embeds to a database.

So I'm opening the floor to see other people's suggested setups for ebook storage and consumption also.

EDIT: The Booklore dev responded.

24
submitted 5 months ago by Inui@hexbear.net to c/videos@hexbear.net

Despite the title, the video isn't actually about how cheap the country is and how cool that is for tourists. This YouTuber is best known for traveling all over China on a motorbike and showing what life is like for locals, highlighting the unique parts of their culture, etc. She talks with folks about the sanctions that cause their economic situation. Recommend this video and her entire channel.

41
submitted 8 months ago* (last edited 8 months ago) by Inui@hexbear.net to c/slop@hexbear.net

Sorry for the reddit-logo link but this isn't really picked up anywhere else. Predictably, the same disgusting people (referring to H3, Destiny, etc) who spread the dubious "Hasan shocked his dog" stuff don't care about this one, so it isn't all over the internet.

I'm not posting this to own everyone who said they like Hasan, but I do think it's an important thing to point out to any fans of his on this site that animal rights have always been a huge weak point for him. I'm a casual watcher who was tuning in for the China adventures, but im-vegan so after the Panda zoo and this, I'm out for good.

Horse racing is such an obviously gross and abusive sport to anyone with sight to see it, so it's annoying seeing how many people (though admittedly in collapsed comments) in his community just don't care at all. Beyond the comments there, but in his chat in real time any time animal rights or veganism are mentioned.

Tangentially related, but freeze-gamers here should recognize that gacha slop like Uma Musume also funds horse racing (the franchise is basically PR for the Japan Racing Association) and is only a small separation from betting at the track. It was obnoxious seeing the wave of people talking about it at launch and seeing it plastered all over gaming sites, Steam, etc. Most people probably don't think twice about it because horse girls in anime just 'makes sense' in a vacuum, but I want to bring more attention to the cruel industry by using that franchise and Hasan as a springboard.

Please educate your favorite streamer, celebrity, or whoever so they don't use their platforms to promote animal abuse.

Edit: lmao their mods locked the thread that was significantly more supportive of the idea that races are abuse.

131
submitted 2 years ago by Inui@hexbear.net to c/news@hexbear.net

"In addition to his initial intention of killing Hegseth and/or Johnson, the affidavit said, English told police he considered burning down the Heritage Foundation, a conservative think tank."

Guy turned himself in, but doesn't really say why.

0
submitted 2 years ago* (last edited 2 years ago) by Inui@hexbear.net to c/gossip@hexbear.net

Cross-posting from .ml. Couldn't do it officially because it was posted by a .world user, so isn't visible from Hexbear.

I know this isn't the first strike for Proton either.

Edit: Andy replied on stormfront

21
submitted 2 years ago* (last edited 2 years ago) by Inui@hexbear.net to c/games@hexbear.net

The user who usually posts the weekly /c/games threads is absent/busy so I posted this on its own. I finished Dragon Age 2. And unfortunately, I think the gamers were right (it's kind of bad).

I beat Origins maybe 10+ years ago and really really liked it as someone who is also a fan of KotOR and other early Bioware/Obsidian games, etc. Veilguard just came out and I know that it has links to past games, even though you can only officially carry over decisions from Inquisition. But Inquisition lets you carry over choices from Origins and 2, so I decided to just pick up where I left off with the series to work my way up to the newest entry.

Spoilers below.

So much complaining about the Dragon Age games comes from freeze-gamer talking about sex, gender, and what they would now call "woke shit". I could have a good faith discussion about how I think the player sexual characters are bad from a writing standpoint, but I think most of that gamer discourse started with Inquisition, which I've just started. Aveline, one of the companions of 2, explicitly rejects your advances and instead has you help her court another Kirkwall guard, who she ends up marrying. This was cute.

Dragon Age 2 is instead bad for a lot of design reasons.

It really does repeat the same handful of locations over and over and over to where I started recognizing areas that were supposed to be different. Most of the 'caves' are the same place as the Bone Pits mine barbara-pit , except with different doors filled with stone to block your access. There were like 4 'warehouse' locations, but were really all the same one. The Deep Roads locations were also the same. It's just all the same, even when it's supposed to be different. There were very few varied locales and the city of Kirkwall is just not very interesting, nor are the familiar sections like the Deep Roads, which were some of my favorites in Origins. The Dwarf Commoner start in that game was so cool.

The game also has some very weird difficulty spikes that were very frustrating. Most of the game was pretty easy and the main trick it has up its sleeve is just spawning 3 or 4 waves of goons. Once you think they're beat, more appear all around you, not usually from any specific direction. They just fall out of the air or jump over walls behind and beside you.

But specific enemies, like Qunari mages, can just one shot your whole party unless you focus them immediately upon them spawning in. Which is actually how you deal with most difficult enemies, by chain stunning and cc'ing them, if possible.

The other difficult enemies were in the DLC, with the final boss of The Legacy being difficult because of the boss mechanics needing you to navigate through obstacles with the atrocious AI pathfinding. This is the first time I've cheated in a game in 10+ years because I was stuck inside the DLC and couldn't just leave, power up, and come back later. After 6 or 7 attempts, I felt there was no chance I was going to 'get good' and turned on god mode because I felt like the developers who made this fight knowing their pathfinding was this bad did not respect me, respect my time, or have any sense of enjoyable boss mechanics. You'd probably find a dozen similar bosses in MMOs like WoW, but the big difference is that those actually have good movement mechanics and you don't have to corral 4 party members through them at the same time when they're determined to die.

I've beat all the Souls games, so I don't think was entirely a 'me' problem, even though I'm sure there are people who have beat that encounter on Nightmare difficulty.

The other final boss of the Mark of the Assassin DLC was difficult because you're forced to use Tallis, a terribly built rogue whose primary purpose is to showcase Felicia Day as an actress. Admittedly, the idea of other races being converts and followers of the Qun is an interesting idea that I want to explore more. But the character was actively detrimental to my party composition and just died a lot. This is mainly because the AI doesn't understand how to deal with characters like Tallis, a dual-wielding rogue that relies on building up combos, or using stealth, to do damage. It also can't play Blood Mages without killing them and trying to use Heal on them, when Heal doesn't work on characters in Blood Mage stance, without setting up individual Tactics that says "heal X party member at % health" and excluding the other Blood Mages. Anyway, I had to kite the boss around the arena for probably like 20 minutes with only my tank and my MC, a mage, alive to do damage.

The story had some ups and downs. It was a much more personally tragic story than anything like Origins, which had a lot more to do with saving the world. Instead, my main character's entire family dies gruesomely, one of her friends does some arthur-direct-action against the church (blowing up the entire thing and kicking off a civil war) and tricks her into being an accomplice, and they're left with essentially only (some of) their friends by the end of the game. I did like this more personal angle about a blight refugee trying to improve their standing in the world. But a lot of the side quests and companions don't land.

The big theme in the story is the Mage Question. In Ferelden, mages are forced into 'circles' when they are discovered to have a strong connection to the Fade (another universe created and abandoned by The Maker filled with jealous demons who want to control humans to experience their world and emotions). This happens even if they're children, and is done against their will, but often with the support of their families. This is because those mages with strong connections to Fade are susceptible to demonic possession without learning how to resist this. They're assigned their very own Church Officer known as Templars. In theory, the idea is to protect the mages themselves, society, and for the Templars to act as last resorts for the mages. They'll kill the mage if they end up being possessed. But certain factions within the templars are more like witch hunters, looking for signs of possession that aren't there, because they hate the idea of beings like mages existing at all. Their compromise is to magically lobotomize them, making them unable to use magic, but also doing away with all their emotions.

In Tevinter, a neighboring country, mages are in control under the title of 'magisters', which are particularly powerful mages. They also enslave their populace and turned their templars into bodyguards. The original magisters were mages who tried to enter the city of The Maker, defiling it, and starting off the first blight. They play the foil to the idea that mages are a universally oppressed class of people. While they don't feature much in the main narrative of 2, you do get a companion who was formerly enslaved by them, and who calls you out for showing too much mage sympathy. Such as by suggesting that the Templars shouldn't have treated the mages so harshly if they didn't want their church to get blown up. Sorry not sorry.

But the way this gets resolved is that you get to choose to help the Templars finally kill all the mages in Kirkwall, declaring them to be too far gone into the realm of blood magic and demons. Or you help the mages fight off the Templars to save their lives and hopefully get a message out to other Circles about how overboard the Templars are willing to go. During these final moments, your main mage contact, Orsino, turns into a stitched up gore demon because he feels like the cause is hopeless and that they're all going to die anyway. And as you fight through the city, you see countless demons corpses and fight them. Only once do you see a group of living mages that you can help fight off the Templars.

So in one way, the game tries really hard to get your to sympathize with mages and their plight, because they are oppressed and treated poorly. The Chantry is a disgusting organization that kidnaps children, bullies indigenous groups (the elves), and lobotomizes anyone that starts to question their leadership. But at the same time, it seems to say "hah, look at all these mages turning to demons, told ya so" with how the final battle is presented.

I still stand by the idea that the mages would not turn so freely to demons and blood magic if they were not treated lesser in the first place, and that individual blood mages are less of a threat to the world than an organization like the Chantry, or an organization of blood mages like The Magisters. Meaning the problem isn't mages, but the pursuit of power and the means by which someone seizes it (usually by stepping on the necks of others). But this isn't really consistent with the game and you're only given one dialogue option to really suggest that Templars are the cause of the issue for both them and for mages in Ferelden.

Instead you're laughed at for daring to help the people being oppressed by a tyrant woman (because it turns out all mages actually are demons afterall), Meredith, who turns out to be driven to greater levels of bloodthirst by possessing Red Lyrium that you came across earlier in the game. Which also ruins her character, as she at one point expressed frustration at her 'need' to kill all the mages, demanding that someone suggest to her a better solution and she'd gladly do it. Instead of a potentially complicated character with actual motivations, she's turned into an anime villain who backflips 20 feet into the air.

There were also a few bugs in the game I came across that were annoying. A certain robe that causes you to Stealth when hit turns off all your sustained buffs, which makes it entirely useless, because all my characters kept at least 2 that would affect the entire party. I don't think this was intended, as it was only equippable by my main character and it was made unusable for Blood Mages, since I had 5 different auras on through my essentially infinite mana pool. The game also crashed twice, but this could be due to playing on Linux through Proton.

I'm running out of steam so I can't recall anything else I wanted to say. I don't regret playing the game, but it's for sure a step down from Dragon Age: Origins in just about every department. Except movement. And I've realized this because I started Inquisition, which is where they've decided to give your character 'weight', meaning they turn slowly and control like you're driving a tank tank . It feels so horrible.

10
submitted 2 years ago by Inui@hexbear.net to c/games@hexbear.net
26
submitted 2 years ago* (last edited 2 years ago) by Inui@hexbear.net to c/badposting@hexbear.net

He woulda liked Bilbo. madeline-sadeline

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Inui

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