[-] Flyberius@hexbear.net 21 points 18 hours ago

Yes. They call it the fake it work economy, as if the work they are doing is somehow invalid.

[-] Flyberius@hexbear.net 4 points 1 day ago

Ok. Show us what this AI psychotic episode actually made...

Crickets...

Very pleased to see comments on HN actually calling this out. I despise all the AI jargon that these dumbasses use to try and obfuscate the fact that their stupid toys produce nothing of value

[-] Flyberius@hexbear.net 30 points 1 day ago

I do enjoy the fact that in his entreaties to the other instances to defed you, he doesn't mention what the $group it is that you (and I) want murdered.

[-] Flyberius@hexbear.net 11 points 1 day ago

What's wrong with just shitting your pants?

[-] Flyberius@hexbear.net 5 points 1 day ago

Was one of my favourite challenges from that show

[-] Flyberius@hexbear.net 7 points 1 day ago

Greg Egan writes some top notch hard sci-fi.

[-] Flyberius@hexbear.net 11 points 1 day ago

I've seen so many people going to national parks with their cats.

[-] Flyberius@hexbear.net 2 points 1 day ago

No, not too my knowledge. Maybe if you get to know some of the folk out in the country, but in the city definitely not. It's not impossible to find weed in China, but as a foreigner I wouldn't ever risk it.

[-] Flyberius@hexbear.net 2 points 1 day ago* (last edited 1 day ago)

Yunnan is great. I'm actually going to Kunming. I spent a lot of time there, made a lot of friends, and it's probably my favourite city in China. That or Xi'An.

The weather is great there too. Never too hot.

I have to say I don't care for Beijing. Smog or not, the layout of the city is very unappealing when compared with other Chinese cities.

[-] Flyberius@hexbear.net 26 points 2 days ago

I hate her so much that my contempt has swung back round to sadness.

9
4
submitted 2 weeks ago by Flyberius@hexbear.net to c/music@hexbear.net

So catchy

3
submitted 1 month ago by Flyberius@hexbear.net to c/maths@feddit.uk

For whatever reason I've decided to start relearning all the maths that I've forgotten since I was a kid and currently I'm working my way through a Cambridge maths textbook focuses on line equations and all that jazz. I used to be really good at maths mechanics so I guess I want to cover that topic as well. Where I really fell down at school was during pure maths, so hopefully at some point I'd like to cover that as well.

Does anyone have a good online resource that includes lessons, examples and exercises that I could work through?

18
I just shit myself (hexbear.net)

I trusted a fart. Never trust a fart

26
submitted 2 months ago by Flyberius@hexbear.net to c/slop@hexbear.net
65
Adventure time (hexbear.net)

Someone told me today that acts of terror achieve nothing. I had to remind him that the whole reason we were having this conversation was because of a country that was built on acts of terror.

26
submitted 3 months ago* (last edited 3 months ago) by Flyberius@hexbear.net to c/games@hexbear.net

I've been learning Godot and blender in my spare time. Made a little age if sail death match game to get my head round net code, rollback and all that brainfuckery (using netfox plugin for all the rollback netcode). All the models were made using Godot's CSG mesh tools as it was all very placeholdery and experimental. Had to relearn trigonometry and quadratic equations to allow for cool aiming reticles that predict where cannon shot is actually going to land as well as to point those cannons along a ballistic trajectory. In it's current state it's extremely basic, but I'm very proud of it.

Anyway, decided that I wanted to learn some graphics and animation stuff before progressing too far with any game. Currently I manipulate the ships cannons, yard arms and sails by moving separate meshes which is a bit cumbersome. So the last two weeks whenever I have time I've been learning some blender. My last lesson was on UV unwrapping and texturing.

Anyway, I'd love to collaborate on something. It's tough working alone, and as hard as I try to convince them, none of my friends are interested in learning to code or model.

So hit me up if you are interested. This goes for anyone, btw.

Below is a little screenshot of the game. It currently site on a free tier google cloud server.

You can actually connect to the server if you want to take a look. The game has some bugs relating to rollback on the sail animations, and I think the wind direction stops changing after the server has been up for a while, something I need to look into.

Here is the game executable. File is big because godot bundles the entire game engine with the game files.

https://drive.google.com/file/d/1SyOcBMu-KL7s_WMKoWsNw6nD5rY6Bm-R/view?usp=sharing

Blurb on how to actually play the game.

To connect you need to paste in the following ip address 35.225.126.120 and hit join game. Before you do that you can go into settings and give yourself a name.

The controls are as follows:

W increase sail S decrease sail A-D turn. This actually turns your rudder. So if you hold it down your rudder will be hard over to that side and will take some time to return to centre after you let go. Q-E rotate camera Mouse wheel, zoom camera TAB show score board ESC bring up menu

A large compass sits on the sea around your ship and there is a red arrow which indicates wind direction. Your ship has differing sailing characteristics depending on its angle to the wind. You cannot sail directly into the wind so you need to tack upwind.

Left mouse/Right mouse Fire left and right guns. If you hold down left or right for more than a second and then release, the respective cannons on the left or right will all fire at once (a broadside), otherwise they will fire one at a time, as they are ready, starting from the front-most cannon

There are aiming cones that show the angle of fire and range of your guns. Each gun also has a target indicator which estimates where its round will land when it fires. Guns take some time to aim towards their target so take this into account when aiming. Guns also reset their aiming when they have fired and are reloading, so remember that after a gun has reloaded it still needs to reaim at target.

There are two ships to choose from. They are in no way balanced, I just needed to test that I could spawn on different ship types. The heavy schooner is better in every way than the schooner except for being a bit slower and less manoeuvrable.

Equally the cannons you can select from differ very little other than range and cone of fire. Again, this was for testing purposes. At some point I need to build some balanced ship types and cannons

Cannons get a x3 damage multiplier for raking the stern and x2 for raking the bow.

You can load up multiple instances of the client if you want to shoot at something.

65

Everywhere I go there's very prominent pro Palestine messaging. In some cases you can see evidence of pissraelis scratching off the messaging, but if anything that makes it all the sweeter. It's everywhere.

Free Palestine.

Bonus cockroach Obama and Netanyahu

25

This town is very popular amongst Israelis. Found this down an alleyway.

Fuck Israhell ❤️

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submitted 6 months ago* (last edited 6 months ago) by Flyberius@hexbear.net to c/chapotraphouse@hexbear.net

You have to design your avatar and then it tells you off for not being socialist enough. It then depicts you as a factory worker (albeit a smiling one) implying that you can't have any free will or personal tastes

Socialism when no casual clothes, magazines, or beer apparently.

One more for funsies

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Refresco de Maize (hexbear.net)
submitted 7 months ago by Flyberius@hexbear.net to c/food@hexbear.net

Tastes exactly like the milk and bits of cereal you get at the bottom of a bowl of shredded wheat with sugar

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尿尿便便 (hexbear.net)

记得吃你的豆

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Flyberius

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