this post was submitted on 04 Mar 2024
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games

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[–] [email protected] 9 points 8 months ago (3 children)

Missile Command, classic cold war cope: make a game out of nuclear annihilation! Panic slapping the big ball trying to move the cursor. I don't even want to think about how many germs lived on that ball.

[–] [email protected] 6 points 8 months ago (2 children)

Man I'm used to the Atari version, having a trackball sounds like it'd be so much better than the joystick but at the same time I just know the sensitivity would've been ass

[–] [email protected] 3 points 8 months ago

It definitely made it more chaotic but the trackball was a fun novelty. Arcade controls still have a cool appeal to me even with the same games available on home consoles. There's just something cooler about playing street fighter on an arcade cabinet.

[–] [email protected] 2 points 8 months ago

it was a very heavy trackball, or at least on the machines i've played. kind of hard to control, but very impactful design choice.

[–] [email protected] 6 points 8 months ago (1 children)

I like that Missile Command's creator stumbled upon the futility of missile defense in the face of ever-growing nuclear stockpiles by simply making the game keep scaling up the difficulty until it becomes impossible to stay alive.

[–] [email protected] 3 points 8 months ago
[–] [email protected] 2 points 8 months ago

missile command fuckin rips. they don't make games like that any more chomsky-yes-honey