this post was submitted on 23 Jan 2024
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I left the headline like the original, but I see this as a massive win for Apple. The device is ridiculously expensive, isn't even on sale yet and already has 150 apps specifically designed for that.

If Google did this, it wouldn't even get 150 dedicated apps even years after launch (and the guaranteed demise of it) and even if it was something super cheap like being made of fucking cardboard.

This is something that as an Android user I envy a lot from the Apple ecosystem.

Apple: this is a new feature => devs implement them in their apps the very next day even if it launches officially in 6 months.

Google: this is a new feature => devs ignore it, apps start to support it after 5-6 Android versions

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[–] [email protected] 1 points 9 months ago (1 children)

Ok yes with Oculus it's similar actually. You can poke at the letters but the problem is the exact depth detection is not so great (mainly because you're pointing directly away from the tracking cams with your finger) so it's a bit of a hit and miss.

And moving the "virtual mouse pointer" and then pinching is also a pain to do. My oculus doesn't have eye tracking but you can move your hand to move the "pointer".

Both methods are a PITA. Using the controllers to point and then click the trigger is better but it's still slow going of course that way. It's like typing on a keyboard hanging in front of you by pressing the keys with a stick. Considering that's the most comfortable option (which the Vision Pro doesn't have for lack of controllers), it's pretty sad.

But yeah I see the potential too.. I hope it will come to pass.

[–] [email protected] 1 points 9 months ago (1 children)

I can imagine a return to some sort of t9 style typing where you could wear a thin sensor on your finger tips then tap certain fingers a certain number of times to enter specific characters. People who were used to typing with t9 could do it very quickly and without looking.

[–] [email protected] 1 points 9 months ago (1 children)

True, but it's still about adapting the user to the tech instead of the other way around. I don't think Apple will go for that.

I would personally think more in the direction of a separate sensor you can place in the house, from a third-person point of view the finger tracking will be much easier to do because you are not moving straight away from the camera.

[–] [email protected] 1 points 9 months ago (1 children)

Oh yeah, I meant eventually, not with this device. I doubt this will take off honestly, the tech is too new and bulky and expensive still. If virtual environments ever do become prolific though, I doubt we'll still use a visual representation if a keyboard at all, what would be the point.

[–] [email protected] 1 points 9 months ago (1 children)

What do you envision we'll use then? Dictation perhaps?

I don't really use that much because it's not really up to scratch yet IMO. But of course that may come.

[–] [email protected] 1 points 9 months ago (1 children)

Dictation in some cases sure, but it's not really secure if you're around people, and could also get weird talking to air all the time. I think if ar/wearable screens really want to take off were going to need an entirely new input method. Typing on a virtual keyboard is just so impractical, especially if you're say on a train or something. I think it'll be something like what I described, a lightweight wearable glove or fingertip sensor or something, and you input based on fingertip taps. You can keep your hands down by your sides while typing, don't have to flail about in the air just to quickly google something or answer the text that popped up on your glasses. Or a physical little keypad that can slip in your pocket, but with few enough buttons that you can type without having to look at it, like t9 texting.

[–] [email protected] 1 points 9 months ago

Hmm interesting yeah..

I was thinking of swype typing. I notice I can comfortable type on tiny keyboards this way (like the one on my Unihertz Jelly which has a 2.5" screen). Perhaps that would work better in VR especially because it doesn't rely so much on forwards/backwards movements but only sideways/up-down which are much easier to track from the point of view of the head.