this post was submitted on 12 Jan 2024
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[–] [email protected] 3 points 10 months ago (2 children)

fyi: SMT and Persona based their combat system on weak points way earlier than P5. I'm not saying it is immune to criticism, but it's a series standard by now

[–] [email protected] 3 points 10 months ago

I think they brought up p5 specifically because it's a super-modern turn based RPG, so the same kind of thing a new, turn based, ff would be. This modern game, despite being overall well received, got some criticism for its turn based system being too much of the "use obvious elemental weakness" style strategy, and not more novel ideas.

[–] [email protected] 0 points 10 months ago (1 children)

Ooooooooh. Ouch. “It is a series standard” is exactly the sort of weak point that leads to some big franchises like Final Fantasy staggering.

There’s a reason games like Persona gained such popularity. It is NOT because players learned to use a thunder attack on the floating pair of chairs.

[–] [email protected] 1 points 10 months ago

Persona's combat system, if tweaked correctly can be a tremendous strength: there's a chance to have a great turn-based system in which elements play the role of the main "puzzle" to strategize over with both your demons and your party cast. I agree that Persona 5 had very little strategy in it, let's hope for future entries to be better.

I wonder what kind of battle system the new Atlus JRPG will have