this post was submitted on 27 Dec 2023
637 points (95.4% liked)
Games
32478 readers
1018 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I said pointing to the Google antitrust case and equating them is misleading, not that it's impossible for Valve to engage in any anti-competitive behaviour.
And the reason why I said that is because they're completely different and not even in the same stratosphere in terms of shady ongoings. Nor are they doing the same thing. The Google case has zero bearing on this one.
As for the 30% cut, that's been deemed fine. See the Apple case and the Google case. Even in Google's case, where Google lost, it wasn't down to pricing.
And Valve would have an easier time justifying it too. They could point to their service being much more bandwidth intensive, and including things like friend systems, a messenger, voice chat, streaming, cloud saves, Linux compatibility layers, compatibility for controllers that the OS doesn't natively support, matchmaking APIs, Steam overlay, custom control options for when the game doesn't officially support it, etc.