this post was submitted on 20 Dec 2023
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[–] [email protected] 13 points 11 months ago (5 children)

Keeping my fingers crossed they eventually sand off the rough edges and turn it into a halfway decent Skyrim in Space.

[–] [email protected] 22 points 11 months ago

They'll just wait and hope the modders make it playable lmao

[–] [email protected] 13 points 11 months ago* (last edited 11 months ago)

The problem is that the spice and flavour of Skyrim was not using the fast travel and just exploring.

With modding to add random encounters and roaming friendlies/neutral mobs, Fallout 4 was great too. Even more so recently with the flyable vertibirds so that you could get the in-game fast travel that used resources.

But neither of those can exist in a game where fast travel is a core and unavoidable gameplay mechanic.

[–] [email protected] 7 points 11 months ago

It's flaws can't be fixed with mods, you'd have to create new/restructure large portions of the gameplay loops.

[–] [email protected] 5 points 11 months ago (1 children)

I don't think they can get past the engine limitations needed.

I still enjoyed playing through it, but Creation engine just can't handle such a grand scope in a manner gamers expect to play these days.

[–] [email protected] 6 points 11 months ago* (last edited 11 months ago)

I think it's perfectly capable of being used to make a compelling game, but Starfield seems to be a game for which the strengths of the engine AND the strengths of the writers and designers at Bethesda are completely mismatched.

[–] [email protected] 3 points 11 months ago

It's a Bethesda game, so fat chance of that l.