this post was submitted on 12 Jun 2023
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I've thought about this before, and you're definitely right that games are technically cheaper when you factor in inflation. However, they sell to a much larger audience now, so it's not like the major studios are starving. Even so, I would probably be fine with it, if it weren't for the tendency to:
I'm guessing this one will be #4. Hoping to be wrong.
I definitely agree with you on 1, 3 and 4. Personally I haven’t even looked at Starfield because of the patient gamer thing, I’ll try it out in a few years or whenever it’s on sale / has enough buzz.
I do kind of defend a lot of dlc though. Some of it is predatory as fuck, but some of it just massively expands a game’s lifespan and you end up with massively more support/content in a post-dlc world than we ever got without it.
It just depends on if they’re selling Horse Armor, or if it’s a game that keeps getting major content patches for 10 years because it’s being supported by dlc. Both happen. Of course, given that “horse armor” is literally something Bethesda did…well…
I don't think anyone's arguing DLC is completely bad. DLC done properly is awesome, and I way prefer it to the tendency to re-release a game annually. However, it's absolutely been co-opted to gate off random bits of content behind a paywall. Any DLC released day one (or near to it) is literally just base game content that they thought they could get away with charging for.
I think this was the height of egregious DLC. They put it on the disk on release day.
https://www.eurogamer.net/capcom-defends-on-disc-dlc