171
you are viewing a single comment's thread
view the rest of the comments
[-] ICastFist@programming.dev 56 points 1 day ago

Worth reading some yt comments

Go easy on the dev team, it was probably the first time they've actually played the game.

"Welcome I'm your host Jared." to "Ollie this is your show. Wrap it up." What comradery and unity. I want this content to be mandatory and on live. Make them try to play weekly until the game runs well. Bet they fix it faster.

The energy in this Video feels like the atmosphere of a recently finished HR seminar.

I don't think I want the same experience they had today.

Wow, awesome work guys. Came in the presenting the game how its meant to be played. 4 guys on their own server, abysmal performance, bugs everywhere, one guy literally team killing and badmouthing his other teammates. And then ending acting all is fine. So we as the players are supposed to get this experience you just show us LOL! CLAP CLAP! awesome effort I will give you more money haha

Seriously, you devs literally just jump in on this with no preparation, no moderation, no prior media training. When you are about to literally show the world the best part of your game? Haha really show the effort you guys put in

[-] warm@kbin.earth 43 points 1 day ago

Go easy on the dev team, it was probably the first time they've actually played the game.

This comment rings too true. There's a lot of games I play and I wonder if the developers ever just actually tried a playthrough from the start. But developer delusion does exist.

[-] ZombiFrancis@sh.itjust.works 10 points 1 day ago

I remember working with a dev team for a patch on a AAA title.

They didn't even know what some of the values and variables that governed the game did. They'd cycled through so many people they didn't have anyone left who understood the engine.

[-] mr_account@lemmy.world 14 points 1 day ago

To be fair, a shitload of devs are under horrific crunch hours to meet un-meetable deadlines set by higher-ups. Not saying that that's what happened here, but QA testing is one of those things that gets the axe early in development far too often

[-] abigscaryhobo@lemmy.world 2 points 10 hours ago

It gets the axe because, like a lot of support roles, if it works then it's "what do we pay you for" and if there's a bug then it's "what do we pay you for". Any time that there's a leadership member doing bean counting instead of actual product quality it's one of the biggest targets for the funding axe.

"We just won't program in bugs", oh okay sure buddy.

"AI can catch all the bugs", uh huh.

"Customers won't see most of the bugs, it's not worth the time and money", yep.

"What do you mean players don't invest time in something that can break for no reason", that's what we told you months ago.

"QA should have caught this, how did we miss this??", there's two QA and they've been pulling 80 hour weeks for a year, they did. it got put in the backlog to hit arbitrary deadlines.

"This bug is unacceptable, what does QA even do?" gestures at pile of hundreds of other system breaking bugs that they caught before this one edge case that got missed in the dumpster fire of development

[-] Furbag@pawb.social 1 points 1 day ago

That basically describes the development of Star Citizen but with an unhealthy amount of scope creep sprinkled in at every opportunity.

Although I'm not convinced that scope creep is necessarily the problem anymore. I think they've fundamentally designed themselves into a corner and won't be able to hack this game engine into being able to deploy anything close to the desired/promised player experience.

[-] warm@kbin.earth 8 points 1 day ago

QA doesnt exist in most games. I mean why bother? Players will buy a game in "early access", stumble over bugs, give you a positive review and aggressively defend against anyone who criticises it. Why pay for QA, when you can get paid for it. Industry is fucked and customers stopped demanding better.

[-] RamRabbit@lemmy.world 3 points 1 day ago

It's one of (several) reasons I almost always wait to buy games till they are older and on sale. Why pay a pile of money today when I can pay less later and receive a more-polished game?

And if it never gets polished or never goes down in price? Well, the wishlist does get purged from time to time....

[-] abigscaryhobo@lemmy.world 2 points 10 hours ago* (last edited 10 hours ago)

This is the way to do it. "Oh this looks neat" Early Access "....into the wishlist until it's done."

Either it'll be finished and good, finished and bad, or a flop and I saved my money. There's no reason besides FOMO to buy it.

this post was submitted on 17 Aug 2026
171 points (98.3% liked)

Gaming

8173 readers
1759 users here now

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.


Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.


I should not need to explain this one.


3. No bots, spam or self-promotion.


Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.


Beyond that, go for it. Not everyone is on every site all the time.



Logo uses joystick by liftarn

founded 3 years ago
MODERATORS