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this post was submitted on 11 Aug 2026
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Games
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Amateur thinker here...
There two ways to keep a game engaging. Some type of story/plot and game mechanics.
When it comes to story/plot, there's only so many times "the prophesized one appears and begins a quest to save the princess". So you'll have Dragon Warrior being you, the descendant of Elric a hero of ancient times, who is then ordered to go save the a king's daughter... then Final Fantasy where you, are four nobody characters who walk out of the woods with orbs and straight up to the nearest king who says, "Oh shit! You nobodies have orbs? Go save the princess!".
So with each iteration of a game, somebody takes the time to either "do something different" or "actually invest in giving characters backstories and their own motivations."