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submitted 3 days ago by simple@piefed.social to c/games@lemmy.world

context: lead dev was caught grooming children a few years ago and was kicked off the project. the new lead dev now got caught for the same thing and the whole community imploded and the remaining devs decided t axe the project

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[-] chunes@lemmy.world 37 points 3 days ago* (last edited 3 days ago)

The idea of supporting a mod for ten years seems a bit wild to me. Back in my day, people just released mods when they were done and that was that.

Anyway.. it's not like the mod is going anywhere. Presumably you can play in its current state into perpetuity

[-] chunkystyles@sopuli.xyz 27 points 3 days ago

Future updates to Terraria will break the mod. The mod was also not finished from what I understand. It has been adding content for those 10 years.

[-] Dremor@lemmy.world 4 points 2 days ago

Terraria's devs ended new content development with their last update. Idk if they will still do bugfixes, but there is very few chances for a breaking change that would affect mods.

[-] Mora@pawb.social 10 points 2 days ago

Terraria's devs ended new content development with their last update.

Well... that happened more than once before.

[-] Dremor@lemmy.world 2 points 2 days ago

If you say so.

Strange how triple-slop games and idies do the opposite. The first promises years of content and can the project after barely a year, and the second promises stopping creating new content only to release a surprise new content patch out of nowhere ๐Ÿ˜†.

[-] sp3ctr4l@lemmy.dbzer0.com 1 points 1 day ago* (last edited 1 day ago)

This kind of thing happens because the indie or AA devs traverse the dunning kruger curve, as they develop the game.

They often initially think things will be easier than they actually are. Then, the reality of the complexities of game dev hits them in the mouth. After that... they become more measured in their public promises.

Better to underpromise and overdeliver, than to overpromise and underdeliver.

Whereas AAA/corpo games... the entire plan the whole time is to bait and switch you, if they don't become astoundingly successful basically instantly.

See, they have a marketing budget and the salaries of a bloated management hierarchy they need to cost justify, quickly, because line must go up.

[-] sp3ctr4l@lemmy.dbzer0.com 1 points 1 day ago* (last edited 1 day ago)

I can't speak to Terraria specifically, but just with most games in general?

An actual bugfix often means you changed the underlying guts of some system, some system that had appeared to work, but actually, had a fundamental flaw, even if minor.

With that kind of a fix... well, often mods essentially work by creating their own uses of, or work-arounds for the old buggy system.

So, when that system is reworked, to remove the bug... well now some of the guts of the mod may need to be reworked as well.

An extreme example of this would be the FO4 'update'.

Not really much in the way of new content... but they reworked a bunch of the guts. Which broke just most mods that did anything beyond something entirely simplistic and superficial.

[-] jaygray91@piefed.zip 14 points 2 days ago

I'm not too surprised really. modding old games and the mod pack takes literal decades to finish. for example red alert 2, tiberium sun, CNC generals (and zero hour) just for the ones that interest me.

bugs exists. modders fix bugs. especially so for games that are still getting updates, even one as scarcely updated as Terraria. I recall some long time ago the Terraria devs said the game is "finished" and then later on some big anniversary year they released a surprise update. my memory is faulty so don't quote me

[-] sp3ctr4l@lemmy.dbzer0.com 6 points 3 days ago* (last edited 3 days ago)

Tbf, there are mods that have just kept on getting more and more features and content added to them, and/or took a stupid amount of time to get to basically v1.0.

Black Mesa Source, the HL1 remake in HL2 engine... pretty sure that took a decade, was originally a mod.

Yes, by far most mods for most games are more... hah, 'modular', and tend to be basically just a single or few releases, but there are much more expansive mods of much larger scope, for many different games.

Basically, most 'total conversion' mods tend to be more like that... years of development toward a kind of end goal state, because they are basically making an entirely or massively different game, based on whatever particular original game.

That being said, I mean this just broadly for pc game mods. I don't play Terraria much, never even heard of this mod till this post/article.

this post was submitted on 10 Aug 2026
395 points (100.0% liked)

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