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I think traps are in a much better spot with the nerf to Charged Mines and High-Impact/Blastchain mine supports.

I'm thinking I will finally try poison seismic PF as my starter.

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[-] plinky@hexbear.net 3 points 1 day ago* (last edited 1 day ago)

tl;dr: farm temples for 10divines, also mirrors dumpstered lmayo

(flicker untouched yet again, weee)

[-] dead@hexbear.net 3 points 1 day ago

Craftable synthesis items are removed, but mirrors will still be used for 6-mod double influence items, grasping mail recomb chests, and crafted heist amulets.

Some double influence crafts would include spark/projectile link gloves, str stack 2h sword/staff, elevated tailwind boots, spell/trap link helmet.

Most mirror-tier chests aren't synth. Most of the mirror shop chests have a special fractured mod and then eater/exarch. Along with 30% quality and all t1 mods.

Mirror price will probably be lower. It will probably be cheaper to mirror a double influence simplex or focused amulet.

[-] plinky@hexbear.net 2 points 1 day ago

it will, but ring and weapons mirrors were close to inevitable to lots of charge stacks. now they’ll all march to the temples for 1/50 hit.

simplexes will again cost an arm without splits lmao

[-] MarxusMaximus@hexbear.net 3 points 1 day ago

What did they do to the temple? I don't see anything about it. High-end flicker was indirectly nerfed with synth bases being removed.

[-] plinky@hexbear.net 3 points 1 day ago

if your thingie for corruption costs more than 10 div, temple is a cheaper choice to hit +charges mods. rings definitely fall in that range, probably 30-50 range if they can have now influence base as well.

(well lightning flicker used mirrored negative lighting, so not a lot of choice there)

this post was submitted on 17 Jul 2026
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