cross-posted from: https://lemmy.zip/post/64554515

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[–] 13 points 5 months ago* (last edited 5 months ago) (4 children)

i'd bet that the choice of an underwater setting was partly influenced by the fact that guns don't work underwater, you want a game about building/exploring with minimal shooting/fighting and you have a fantastic diagetic reason for that to happen

also i just noticed a funnily ironic parallel with NS and the kharaa's deep-sea inspired aesthetic for their buildings

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  • [–] 12 points 5 months ago (2 children)

    Yeah i dunno im Extremely Bothered by it, they're like "oops teehee your lil ol 3d printer just can't make weapons" like motherfucker if im stranded on planet with wildlife even a hundredth the size and hostility of what's in Subnautica 1 i'm making a weapon and it doesn't matter if the printer doesn't like it

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  • [–] 2 points 5 months ago

    I think it worked in the first Subnautica, because everything is owned by a big megacorp and I could totally see a big megacorp hard coding into their 3D printers to not make guns in survival situations because it could cause bad PR if survivors shoot each other with an Alterra^TM^ Brand laser rifle.

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