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submitted 1 week ago by RedWizard@hexbear.net to c/games@hexbear.net
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[-] NephewAlphaBravo@hexbear.net 13 points 1 week ago* (last edited 1 week ago)

i'd bet that the choice of an underwater setting was partly influenced by the fact that guns don't work underwater, you want a game about building/exploring with minimal shooting/fighting and you have a fantastic diagetic reason for that to happen

also i just noticed a funnily ironic parallel with NS and the kharaa's deep-sea inspired aesthetic for their buildings

[-] LeeeroooyJeeenkiiins@hexbear.net 12 points 1 week ago

Yeah i dunno im Extremely Bothered by it, they're like "oops teehee your lil ol 3d printer just can't make weapons" like motherfucker if im stranded on planet with wildlife even a hundredth the size and hostility of what's in Subnautica 1 i'm making a weapon and it doesn't matter if the printer doesn't like it

[-] chgxvjh@hexbear.net 12 points 1 week ago

It's actually a cautionary tale about regulatory overreach (3D printed firearms bans)

[-] Damarcusart@hexbear.net 2 points 1 week ago

I think it worked in the first Subnautica, because everything is owned by a big megacorp and I could totally see a big megacorp hard coding into their 3D printers to not make guns in survival situations because it could cause bad PR if survivors shoot each other with an Alterra^TM^ Brand laser rifle.

this post was submitted on 18 May 2026
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