this post was submitted on 11 Feb 2026
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I tried playing this game again a few months ago and my experience was "oh there's literally not enough sodium or oxygen for me to do anything but frantically run around looking for more" and then I said "fuck this" and uninstalled it again
The key is to build small bases on resource hotspots, and to start with a focus on the resources needed for survival and base building. Rusted metal to refine to the various ferrites to build prefab base modules and mineral/gas extractors, copper to refine to chromatic metal for several things, gold for solar panels, oxygen and sodium for basic survival, multi-biodome base on a good power hotspot for lots of fungal mold to refine to carbon for batteries and to power carbon-fueled tech, runaway mold to refine to nanites, etc. Once you kick start the base building resources and basic survival consumables then you can build tons of bases for everything else really quickly, no more scavenging for basic supplies for hours.
Of course that's just one play style. I've been doing that in an abandoned-universe game the last few months and I find it very relaxing and contemplative. It's almost Red Dwarf-ish, you're the last person in the universe. I've been exploring a star cluster on the edge of the galaxy and setting up dozens of resource bases and a few elaborate decorative bases in locations with great views.
The problem is it's WAY too difficult and tedious to even get to that point. I hit my scanner, head towards the nearest sodium or oxygen, and by the time I get to it I'm essentially barely even breaking even so frantically running on to the next one. Idk whose idea it was to have every start on a hostile planet but they should not be involved in any future game design decisions
That's fair, it does have a steep learning curve and the gameplay isn't everyone's cup of tea.