this post was submitted on 27 Aug 2023
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Gaming
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INSIDE was easier than LIMBO, but a worthy spiritual successor. Very good in the genres of puzzle platformer and horror. No cheap tricks, just good work all the way through.
The story is VERY open ended, and I felt a little slighted at first, but it grew on me. As far as very open ended stories, so was LIMBO's.
Really? I feel like 90% of it was just plowing ahead to realize what something does because the game wasn't clear in the answer. Like I'm inside death is required to figure out what you need to do. Even if it's not death it's going forward, pressing a button, realizing you aren't supposed to press the button and going back to press it again.
Honestly the biggest issue is the player verbs aren't clear. There was one point that you have to hide behind a box but the game has never had that mechanic so you have no clue you can even do it. The game will respawn you hiding behind the box to explain the mechanic to you. So that's essentially one place of forced death but there are dozens of examples of information you get the best after death.