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submitted 2 days ago by [email protected] to c/[email protected]
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[-] [email protected] 13 points 2 days ago

Starcraft has waypoints too (also with Shift, I assume this was a UI convention just taken from Windows)

But in this particular case, what's happening is an element of pathfinding where if something goes wrong and the unit ends up in an invalid state/location, it's bumped in a random direction to get it out. Here, I think the SCV and Dragoon end up accidentally occupying the same space, which causes the Dragoon to get bumped downwards - except that bumps it into the water, which is also unpathable terrain for a ground unit, and so it keeps getting bumped down until it eventually occupies a valid spot of land.

[-] [email protected] 12 points 2 days ago

yeah looks like the SCVs were tasked to a mineral patch then just as the last one was passing the dragoon they must have been given a move command to a non-mineral patch location making them lose the magical no-collision property with one suddenly occupying the same tile as the dragoon which was boxed in.

[-] [email protected] 3 points 1 day ago

This is a tactic usually referred to 'drone drill' or 'drilling' but it's exactly as you described. the technique is so effective but to pull it off requires immense amounts of focus and speed.

It's very useful vs early zealot rushes when playing as zerg, as you can effectively stop the units from doing damage while you build zerglings

this post was submitted on 15 Jul 2025
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