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submitted 3 days ago by [email protected] to c/[email protected]

Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

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[-] [email protected] 12 points 2 days ago

The replies here feel more like "list of game features that I do not like"

[-] [email protected] 7 points 2 days ago* (last edited 2 days ago)

It’s interesting to try to separate those two categories. Why else would a dev do those things unless they’re out of touch with actual gaming? I mean, adding a way to skip a cut scene is definitely not a budget issue.

[-] [email protected] 2 points 2 days ago

Developer ≠ Management/C-Suite forcing implementation
(Does not apply to small-scale indie devs)

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this post was submitted on 08 Jul 2025
50 points (96.3% liked)

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