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Anon is a game dev (sh.itjust.works)
submitted 1 week ago by [email protected] to c/[email protected]
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[-] [email protected] 35 points 1 week ago

It's not laziness, it's bottom line and chasing the dollar. Management doesn't give a shit about optimization, just MVP (minimum viable product). Speaking as a developer, the mindset of 'we will fix it after deployment' is fucking everywhere.

[-] [email protected] 11 points 1 week ago

Except in 99.9% of cases nothing gets fixed after deployment either. That's just an excuse not to admit that from the get-go.

[-] [email protected] 4 points 1 week ago
[-] [email protected] 3 points 1 week ago* (last edited 6 days ago)

It's also diminishing returns of investment. The more realistic you want to go, the more work you have to put in. Also more realism will mean certain other things will look even more jarring, so you're having a much higher standard for bugfixes.

[-] [email protected] 1 points 1 week ago

Well yes, obviously it's a balancing act when making things look good, but optimization is about making what is there run well, not look better.

this post was submitted on 04 Jul 2025
524 points (96.6% liked)

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