this post was submitted on 12 Jun 2023
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Gaming
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I recently tried to play MH: Rise and bounced so hard. They really need to consider how to ease new players to the genre into the game. The first hour included so much exposition, paragraphs of text, and detailed menu tutorials before I really had any context for why anything is important. I know that the games have always been this way, but it felt lazy.
Got through all of that to play with a friend cuz we played the beta together and thought it would be promising
We were so disappointed we spent less time playing together than we did on the initial text/cutscenes.