this post was submitted on 13 Aug 2023
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Gaming
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Today’s Digital Foundry video suggests that this is far from the issue. Even the highest texture settings fit comfortably in 6 GB. IIRC it was around 4,5 - and consoles typically go for high rather than ultra settings.
Xbox series S have 8GB for game, so while BG3 might consume around 4-5GB on PC, console with unified memory couldn't afford this. All the other assets(model/animation/audio clips/massive amount of icons) needs to be loaded as well. With split screen, you can have one person tries to go into conversation (that streaming in high res texture/face models, etc) while the other one stay and still render the world with all the things their camera can move around with.
I went back and had a look. It’s between 2165MB and 3720 MB based on settings. Doesn’t really seem problematic on the low end.
I don't know what to say other than maybe you should send Larian your resume and type "I am sure series S can be ported no issue, here is my numbers." I am sure Larian would love to have simultaneous launch like PS5 and you can cut a really good deal if you can manage to pull that. BUT, you would have to pass the [Persuasion] check though, hope you have high cha to back it up. :)
Very funny. Just saying that textures don’t seem to be the issue. Any number of other things might be from rendering methods to whatever.
For one viewport!
The problem with Series S is split screen.
Also that's 6GB of dedicated VRAM. Consoles have unified memory, so you need to fit the OS and the non-graphics memory in there too.
That's only VRAM. You're missing the other half.
It’s unified RAM on Xbox. And medium settings are 2165MB on PC.