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submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]

Bethesda didn't want to make a proper CRPG with actual dialogue trees and speech checks so this is what they came up with instead

Even making random townspeople like you by impressing them with massive farts in Fable makes more sense

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[-] [email protected] 17 points 2 months ago

No. It's mostly just a UE5 skin running on top of the old GameBryo bones

[-] [email protected] 18 points 2 months ago

NGL I am a little impressed by the engine abuse that must have gone into making that work. Like how Titanfall 2 is built on a version of Source that's been modded into unrecognisability.

[-] [email protected] 10 points 2 months ago* (last edited 2 months ago)

It's not the first time this has happened. The god-awful Halo CE remaster did the same thing in 2011, and you could even switch between the old and new graphics. The PS1 Tomb Raider remasters also had a separate graphics engine running on top of the old games

[-] [email protected] 2 points 2 months ago

Demon’s Souls is probably the most successful example of this. It looks and runs smooth, but it’s still a PS3 game under the hood.

[-] [email protected] 5 points 2 months ago

nah this isn't titanfall 2. sending graphics api calls to an interpreter is way less of a thing than that. the best you can say about this remaster is that they did a bunch of new assets too.

this post was submitted on 23 Apr 2025
80 points (97.6% liked)

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