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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]

Bethesda didn't want to make a proper CRPG with actual dialogue trees and speech checks so this is what they came up with instead

Even making random townspeople like you by impressing them with massive farts in Fable makes more sense

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[-] [email protected] 13 points 3 months ago

lol a friend was talking about getting the remaster yesterday, and this is the first thing I brought up as to why I didn't get as into it as I did with skyrim

Still have basically zero clue how it works and I'm not looking it up, have they changed it in the RM?

[-] [email protected] 17 points 3 months ago

No. It's mostly just a UE5 skin running on top of the old GameBryo bones

[-] [email protected] 18 points 3 months ago

NGL I am a little impressed by the engine abuse that must have gone into making that work. Like how Titanfall 2 is built on a version of Source that's been modded into unrecognisability.

[-] [email protected] 10 points 3 months ago* (last edited 3 months ago)

It's not the first time this has happened. The god-awful Halo CE remaster did the same thing in 2011, and you could even switch between the old and new graphics. The PS1 Tomb Raider remasters also had a separate graphics engine running on top of the old games

[-] [email protected] 2 points 3 months ago

Demon’s Souls is probably the most successful example of this. It looks and runs smooth, but it’s still a PS3 game under the hood.

[-] [email protected] 5 points 3 months ago

nah this isn't titanfall 2. sending graphics api calls to an interpreter is way less of a thing than that. the best you can say about this remaster is that they did a bunch of new assets too.

[-] [email protected] 13 points 3 months ago

It's kinda dumb but it's not that hard. When you hover over one of the 4 segments you look at the expression on their face to see if they like it or not. 2 unapproved and 2 approved options that change with each NPC, but an individual should always like/dislike the same things (like jokes one run, always likes jokes). The game is trying to maximize the approval and minimize disapproval when choosing options and you only get one click of each segment. The size of the filled in segment is how much value will be applied with that segment and then that value rotates clockwise to the next segment.

[-] [email protected] 12 points 3 months ago

iirc I used to basically bypass it by just casting a custom spell that dramatically increased whatever the likeability trait was called for 1 second and then quickly initiate the conversation. The spell duration didn't matter because no time passes while in the dialogue and it kept the mana cost way down.

this post was submitted on 23 Apr 2025
80 points (97.6% liked)

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