this post was submitted on 22 Apr 2025
45 points (100.0% liked)
games
20861 readers
548 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
from browsing the skyrimmods subreddit over the course of the day, people discovered that the remaster contains pretty much the same file structure and formats as used in the original, with plugins able to be loaded up and edited in the old Construction Set as well as TES4Edit. Saw one thread where a commenter mentioned that modders on Discord believe that meshes are "statically linked" or baked into the formids, as opposed to being linked at runtime or "dynamically linked". seems like mesh edits and animations could be the modding wall for the remaster if that's confirmed.
I saw a Donkey from Shrek mount replacement mod, I'm sure there's a way it just won't be easy since TES4 modders aren't familiar with UE5 and vice-versa, we'll need a tool to make those talk to each other for ease of modding.