this post was submitted on 22 Apr 2025
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Lol this is the first place I read of it while I was on break. My pc is too potato to run this, I don't have the space and I don't have the specs. I sort of want to see what skeletal system this thing is using, I'd guess its old Oblivion's system of nifs with just enough UE5 to make serious modding painful. They for sure reused some of OG Oblivion's attack animations. The lighting looks too grim for the land of happy potato people.
Anyway, modders for other retro communities remade their game for free using UE5, they remaster and charge, should have just upgraded the engine but that's #effort.
from browsing the skyrimmods subreddit over the course of the day, people discovered that the remaster contains pretty much the same file structure and formats as used in the original, with plugins able to be loaded up and edited in the old Construction Set as well as TES4Edit. Saw one thread where a commenter mentioned that modders on Discord believe that meshes are "statically linked" or baked into the formids, as opposed to being linked at runtime or "dynamically linked". seems like mesh edits and animations could be the modding wall for the remaster if that's confirmed.
I saw a Donkey from Shrek mount replacement mod, I'm sure there's a way it just won't be easy since TES4 modders aren't familiar with UE5 and vice-versa, we'll need a tool to make those talk to each other for ease of modding.