this post was submitted on 11 Aug 2023
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At some point in this millenium, it became ubiquitous in games to ask for a button press before switching to the main menu and it has become a pet peeve off mine.

Why is that there? It's your main menu so ugly that you have to shield players from it? Why can I not double click the game Icon, go to the kitchen to get coffee and return to the PC/console to find myself in the main menu ready to continue my game? Seriously, cui bono? Sometimes, they even show a different screen before that press, which some artist got paid for creating, so the developer is also losing (a tiny amount of) money here.

I honestly just don't get the point of these screens.

Bonus negative points for games that only check DLC after that button press instead of any other point of the losing process. Calling a server could easily be threaded while the game assets are loaded since it takes very little hardware load to do so. But no, I get to wait an additional 10 seconds because the game devs want me to for no apparent reason.

On a related note: just allow players to auto skip intros, please. Just put an checkbox in the settings, so that everyone can see it once.

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[–] [email protected] 17 points 1 year ago (2 children)

God I wish they wouldn't try to adhere to these awful requirements in PC games.

[–] [email protected] 20 points 1 year ago* (last edited 1 year ago) (1 children)

If you have a particularly slow PC, this screen would be good feedback that it hasn't crashed while booting the game. It also keeps the game consistent across platforms.

[–] [email protected] 9 points 1 year ago (1 children)

Yeah, they're not gonna do all that stuff for cert and then go "now let's remake our whole intro sequence to be more convenient!", I don't think devs typically have that much free time

[–] [email protected] 2 points 1 year ago (2 children)

It wouldn't be that hard. Devs already have to make all sorts of adjustments for different platforms

[–] [email protected] 4 points 1 year ago

Getting rid of that screen would be a negligible improvement and also might mean getting rid of any unique art that some may indeed want to see.

[–] [email protected] 1 points 1 year ago

And they are better off using their time to do those improvements rather than something inconsequential like removing the press to start screen.

[–] [email protected] 15 points 1 year ago (1 children)

The save warning is helpful for kids who don't get how game saves work yet.

[–] [email protected] 20 points 1 year ago (1 children)

The problem is that the majority of games do not tell you what you are actually losing or how to prevent it. Do you lose the last five seconds or do you go right back to the beginning of the game? How far away is the next save point? Games don't tell you. You have to try to find out. There are a few smart games that will tell you "2min since your last save", but they are pretty rare.

And of course in modern times that screen is rather unnecessary to begin with: Just save the damn game and let me continue were I left of. Xbox has QuickResume, but a lot of other platforms still have nothing like it.

[–] [email protected] 4 points 1 year ago (1 children)

Seems pretty common in games with auto saves that they will show a little icon whenever they are doing it.

[–] [email protected] 5 points 1 year ago

It's usually a really subtle and easy to miss icon though, especially in a game that otherwise demands all your attention.