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submitted 3 months ago by [email protected] to c/[email protected]
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[-] [email protected] 27 points 3 months ago

So everything needs hunger variables

T̸h̶e̴ ̷f̵o̶g̴ ̷w̴a̷s̴ ̸h̸u̵n̵g̴r̸y̸,̸ ̶i̴t̷ ̵a̸t̶e̵ ̵t̷h̵e̶ ̸w̴o̸l̷v̷e̸s̴

[-] [email protected] 32 points 3 months ago

Dwarf Fortress goes that deep. They once had to fix a problem where cats died from alcohol poisoning. Dwarfs in a bar would spill their drinks, the cats would walk through the puddles and subsequently lick their paws to clean themselves. It's crazy!

[-] [email protected] 19 points 3 months ago* (last edited 3 months ago)

I think the bug was that a splash of beer had the same alcohol content as a cup.

[-] [email protected] 16 points 3 months ago

Yes that was the bug. After all it makes sense that cats would clean their paws and get a bit of alcohol in their bodies. Kind of bizarre to think though that the system was sophisticated enough to track grooming behavior but not quantity.

It really goes to show how stupid computers actually are. They just follow your instructions regardless of how insane they may be

[-] [email protected] 5 points 3 months ago

What is amazing is how our universe and existence seems to be governed by a few physics laws (which we don't fully understand).

[-] [email protected] 3 points 3 months ago

Reminds me of Rimworld and the fact that, if there is no other accessible entities on the map with a nutrition stat, children and animals will b-line for booze that raiders drop and get hammered. I can't count the number of Muffalo, dogs, and cats that I have had which end up with an alcohol tolerance hedif out of nowhere.

[-] [email protected] 8 points 3 months ago

that would be a super cool touch in a game

Secret of the Haunted Forest

Player eventually realizes the reason for the unexplained corpses is the hunger mechanic applies to the fog too.

[-] [email protected] 4 points 3 months ago

I'm just reminded of the fog men in kenshi

this post was submitted on 13 Mar 2025
157 points (94.4% liked)

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