this post was submitted on 25 Feb 2025
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[–] [email protected] 0 points 1 day ago* (last edited 1 day ago) (1 children)

I’m not implying they are uninterested in hardware sales. It’s that the model is different. The handheld pc crowd is probably hoping for 1-2mill units on their first go arounds. That is not what previous generation hardware developers have targeted.

Current Nintendo does not care about an ecosystem. Each console/handheld they release has its slate of games they want to sell an average of per unit. They want to get as many units in as many households as possible and sell 6-8 years of games for that hardware with little library continuity between hardware releases. The switch 2 is the first departure from this tbh unless you count the Wii-u/wii which is valid but nuanced. This style best emulates all console/handheld releases pre-Gen 8 consoles.

Current iteration at Microsoft and Sony and valve is buy-in into an ecosystem that extends beyond singular hardware. Backwards compatibility, for instance. They want you gaming on multiple devices buying all games through their stores with your designated account that spans systems.

It’s a very different business model then what game gear et al were attempting.

[–] [email protected] 2 points 1 day ago

Nintendo has done backwards compatibility before, pretty extensively. The Switch 2 isn't a departure. They put a GBA cartridge slot in the first few Nintendo DSs (they lost it in the DSi), and the 3DS was backwards compatible with the DS. They also did GC to Wii and Wii to Wii U (but not GC to WiiU). They even put physical plugs for GC controllers and memory cards on the Wii.

And they've done weirder stuff, like the ability to use a GBA as a controller on the GameCube and some cross-save bonuses between games in some platforms.

The Game Gear is a weird example for that, specifically, since it was basically a repackaged Master System, so there was a lot of game crossover. Sega also had a widely advertised adapter that allowed the Mega Drive to play Master System games.

Anyway, nerdy retro gaming stuff aside, there is definitely a gradient across Valve, that is mostly driving a software platform across a ton of third party hardware, the 4K twins, which are relatively focused on service providing and Nintendo, which is somewhat more focused on a single platform, at least so far. It's very much not black and white and very much not a new thing, though.

And in any case, the smooth gradient does mean that ultimately it should be fair to at least compare Deck sales to console sales.