this post was submitted on 19 Feb 2025
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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See also Gaming's sister community Tabletop Gaming.


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[–] [email protected] 15 points 3 days ago (1 children)

Putting the game out to pasture after years of neglect... Sad that they'll never restore the actual game to its pre-matchmaking glory days. Hopefully this will result in a proper vanilla experience, but it's pretty painful that the actual game (which will always attract the most players) is being left to rot like this.

[–] [email protected] 12 points 3 days ago (2 children)

Look into TF2 Classic. It’s essentially ~2011 tf2 with just a few different items and game modes. No stupid hats, manageable and balanced weapons. I love it! Been playing for years now with no bot issues. I believe it will be added to the official steam store sometime soon

[–] [email protected] 6 points 3 days ago

I believe it will be added to the official steam store sometime soon

Assuming nothing explodes, yes. The devs have confirmed they're working on porting TF2C to use the newly-released codebase and plan to release on Steam now that they're legally allowed to do so.

Might not be "soon" though. I suspect porting will take a lot of work.

[–] [email protected] 4 points 3 days ago* (last edited 17 hours ago)

Yeah I've touched both TF2 Classic and Open Fortress in the past. They're certainly better than post-2016 TF2, but a) they have very low player-counts, and b) they're definitely not trying to be vanilla TF2. Each has their own unique vision and balance.

edit: Okay I played TF2 Classic for a couple hours last night and actually it does feel a lot like the good old days. A couple of the new weapons feel either over- or under-tuned (namely the Heavy's AA cannon is crazy strong while the Demo's TNT feels pretty bad), but having such a manageable amount of alternatives keeps each class pretty grounded. One of my complaints about modern TF2 is how almost every class can be played so differently -- it's good for player freedom, but bad for instantly recognizing what you're up against.