this post was submitted on 03 Feb 2025
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CrossCode
The desert temple and the jungle area are too tedious even if they are as quality as the rest of the game. The story ending in the DLC was ass and didn't resolve some things that needed to imo, mainly:
spoiler
Sidwell's fateRabi-Ribi
I can tolerate the fanservice because I have terminal weeb brainrot since childhood, but I can't recommend the game to anyone else even though it is a great metroidvania with awesome bossfights and music.
ZeroRanger
(endgame spoilers for ZeroRanger and Void Stranger)
The save-deleting gamble near the end of the game fits perfectly with the buddhism theme, as it symbolizes surrendering your earthly attachments to achieve enlightenment, however I feel it violates some fundamental game design sanity rule. This might be a me issue honestly, because due to ADHD I get frustrated with repetition easily. Doing it again in Void Stranger was inexcusable though, it didn't enhance the value of the game as art in any way and seemed as something the dev did to be quirky.Breath of the Wild
It would have been a perfect game I could play forever if it had bigger dungeons and more than 10 enemy types.
spoilers for ZeroRanger and Void Stranger
IMO it's not as egregious in Void Stranger since so much of the progression is knowledge based. Once you know how the game works, you can blast through a full run on like 30 minutes. I suppose the same is true for ZeroRanger. ~225 levels is too many, though.