this post was submitted on 03 Feb 2025
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Morrowind should have a start that gives just a little more direction and reason to keep playing.
It literally tells you "go see crackhead grandpa, he'll tell you to get a job" and then you have to scour an entire Dwemer ruin for a tiny cube and do like three more missions before grandpa stops smoking crack long enough to tell you what the fuck is going on
How much more clear do you need it to be
I don't, but if someone is used to something like BG2 (let alone a modern RPG) just finding Balmora feels like being cut loose and told "find some dude, somewhere.' yes they tell you how but the game hasn't yet taught you that you actually need to read.