this post was submitted on 15 Dec 2024
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Currently trying to refund the new Indiana Jones game because it's unplayable without raytracing cri. My card isn't even old, it's just 8GB of VRAM is the absolute minimum apparently so my mobile 3060 is now useless. I miss when I used to be able to play new games in 2014 on my shitty AMD card at 20fps, yeah it didn't look great but developers still included a very low graphics option for people like me. Now you need to be upgrading every 2 years to keep up.

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[–] [email protected] 7 points 1 week ago (2 children)

I feel like that trend is actually past us. Maybe I haven’t followed gaming too closely but there doesn’t seem to be a benchmark game that is as overwhelmingly demanding, considering the landscape of tech during its time, as something like Crysis.

The most popular games nowadays don’t seem to be prohibitively demanding for commonly bought pcs. Maybe im wrong

[–] [email protected] 15 points 1 week ago* (last edited 1 week ago)

nah, the problem is that they are demanding, but don't push boundaries graphically at all - due to absolutely no optimisation.

i know i really shouldn't play this slop, but Black Ops 6 legitimately looks worse that new-MW3 but requires me to massively turn settings down to achieve similar framerates/avoid hitching compared to the game it literally replaced. I may as well be playing a game from 10 years ago, and I have a 3070 and ryzen 5000 series cpu. barely anything i've played in the last 5 years looks "boundary-pushing amazing", save for maybe Control which was more down to how it used certain effects i guess

i know i'm talking about activision, but it's not unique to them and their shitty engine. Halo Infinite looked like ass and ran worse. I didn't even play Starfield because lmao bethesda engine. Shit like Dead by Daylight even takes up 50gb. And i know they blow every single game launch, but given that Frostbite can look very good in some settings, BF2042 was an ugly, empty mess to the point that it killed the game harder that BFV. basically all AAA devs have regressed to inserting the slop into engines cobbled together 15 years ago and releasing games that would immediately crash if anything was compressed because treatpigs (like me) just accept 100gb installs and having to juggle what game you can play each week

[–] [email protected] 7 points 1 week ago

There is some boundary pushing, but I feel like the time period between 2005 and 2015 was like... If you had a two year old graphics card you'd struggle with the latest games. Or something. Certainly, a 5 year old graphics card in 2005 would have been rough (as some people mention in this thread).

I think graphics cards have comparatively gotten more expensive though, compared to the rest of the computer.