this post was submitted on 09 Nov 2024
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[–] [email protected] 58 points 4 days ago (2 children)

I've come across this utility before - using it seems to add input latency according to the reviews it has on Steam. So using it to increase performance isn't really better than not using it, it's just a tradeoff.

If you're not sensitive to input latency then that's likely going to be a good tradeoff for you, but if you are (or play competitively) it's not.

[–] [email protected] 7 points 3 days ago* (last edited 3 days ago) (2 children)

I use it. It's fucking amazing for certain games. I can only run cyberpunk at like 50-60 fps. This literally makes it run at 144 with very minimal issues. A fast processor and freesync/gsync eliminates the input lag almost entirely.

Best case for it is to run fps locked games at higher fps like Metal Gear Rising Revengeance

Still wouldn't use it for online shooters though and it doesn't play well with quite a few games. But when It works it really works. So much so I just have it launch to my system tray and I casually flip it on whenever I try a new game because sometimes it's really nice.

Like sometimes in a game the camera movement will be a tad choppy. This cleans up most choppy cameras. It's just a neat thing to toy with.

Oh yeah it's the only frame generation you can use that doesn't require you go through some horrid upscaler first. Full image quality babee

[–] [email protected] 4 points 3 days ago (1 children)

Cyberpunk already supports upscaling - but this app does it better?

[–] [email protected] 2 points 3 days ago* (last edited 3 days ago) (1 children)

Yes. On my system in my opinion . Also to clarify I'm only using the frame generation technology. I hate upscalers which is part of why I like this program. You can use frame gen without upscaling

[–] [email protected] 1 points 3 days ago (1 children)

Does it let you do frame generation without a 40XX GPU?

[–] [email protected] 1 points 3 days ago

Yeah currently rocking an RX 5700xt

[–] [email protected] 1 points 3 days ago

FSR 3.1 (specifically 3.1, not 3.0) added an optional decoupling of the frame generation and the upscaling, but yeah that would still need first party support from the game developer. I should edit my comment to explicitly mention the frame gen possibility, didn't realize that was something people were using this for!

[–] [email protected] 9 points 4 days ago (1 children)

Why does OOP call it a FPS? Is it to gain some frames per second?

[–] [email protected] 23 points 4 days ago (1 children)

That's one of the program's common usages, yeah. Among other things (like integer scaling for pixel-based games), it can be used to:

  • render a game at a lower "internal" resolution and then apply one of several upscaling options to make up the difference, improving performance and hence "free FPS", and/or
  • generate intermediate frames between "real" frames, which I guess you could describe as "free FPS" (but the quality of the intermediate frames will be so-so - there's lots of tests and stuff of frame generation more broadly if you're interested!)

edit: added frame generation

[–] [email protected] 10 points 4 days ago

I kept reading it as first person shooter.