this post was submitted on 17 Oct 2024
1380 points (98.9% liked)

RetroGaming

19577 readers
710 users here now

Vintage gaming community.

Rules:

  1. Be kind.
  2. No spam or soliciting for money.
  3. No racism or other bigotry allowed.
  4. Obviously nothing illegal.

If you see these please report them.

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 50 points 1 month ago (5 children)

Step 1: Begin writing in Assembly

Step 2: Write C

Step 3: Use C to write C#

Step 4: Implement Unity

Step 5: Write your game

Step 6: ???

Step 7: Profit

[–] [email protected] 33 points 1 month ago
[–] [email protected] 30 points 1 month ago

Step 6 extort developers

[–] [email protected] 9 points 1 month ago (2 children)

Good thing I wrote my own game engine using D, and soon there will be 2 (known) games for it.

[–] [email protected] 5 points 1 month ago

I'm on E already

[–] [email protected] 4 points 1 month ago (1 children)

D

Don't give me hope.

I was really into D, but I gave up on it because it seemed kind of dead. It's often not mentioned in long lists of languages (i.e. I think Stack Overflow's report did not mention it), and I think I remember once looking at a list of projects that used D and most of them were dead. I think I also remember once seeing a list of companies that used D, and when I looked up one of them I found out it didn't exist anymore 😐️

[–] [email protected] 2 points 1 month ago

Give it another go, maybe join the community Discord server.

There's some very well going hobby projects, and D3 seems to be inevitable (safe by default, PhobosV3, etc.).

[–] [email protected] 7 points 1 month ago (1 children)
[–] [email protected] 7 points 1 month ago

What are we doing here? Baking a pie?

[–] [email protected] 2 points 1 month ago

I just want to note that "Implement Unity" includes the substep of "use C# to generate C++".