Social and conversational engines (think Stardew Valley or Animal Crossing) tend to make me feel a lot lonelier than straight NPC dialogue. I think it's because NPCs are shallow enough that I don't see them as people, just people-shaped quest dispensers, but when you add social systems on top they're inevitably going to fall short and that friend-shape turns into an NPC and my brain realizes I was playing alone the whole time. I'm really looking forward to the integration of language models into games so I can actually socialize with these characters, even when they're more shallow than real people.
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