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Digimon World (デジモンワールド Dejimon Wārudo?) is a role-playing, adventure, and digital pet video game developed by Bandai released at January 28, 1999 in Japan, North America at May 23, 2000, and PAL at July 6, 2001 for the PlayStation. It is the first game in the Digimon World series. The storyline focuses on a human brought to File City on File Island by Jijimon to save the island. Digimon have been losing their memories and becoming feral and the city has fallen into disarray. The goal of Mameo is to save the island by helping Digimon recover their memory and return to the city.

As it came before the anime in Japan, it is very strictly based on the Virtual Pets. The game play revolves around raising a single Digimon from its Digitama form, hatching into a Fresh, up through In-Training, Rookie, Champion, and with work, Ultimate. A Digimon partner will die with age, and return to an egg eventually, so the player has to raise it again.

Fans of the anime will be familiar with the sixth stage, Mega; however this game was made only shortly after the Pendulum series of pets, which introduced Mega level.

To raise a Digimon partner, the player must train it, feed it, let it rest, and take it to the bathroom.

The other main aspect of gameplay is battle. The player's partner Digimon fight the Digimon that have become aggressive due to a crisis on File Island. Partner Digimon begin the game with a few basic skills but acquire more as they progress in levels through the game.

The PAL region's variant cover art features the seven initial Partner Digimon from Digimon Adventure. The group includes Tentomon which isn't obtainable but does however appear in Beetle Land and Gomamon, who is otherwise completely absent from this game

Gameplay

Digimon World's game play utilizes two major aspects: Raising and battling. The element of monster raising consists of feeding your Digimon, allowing it to rest, and leading it to the bathroom. As a Digimon grows and trains, it can digivolve into a stronger form; there are 5 stages of digivolution in total including the desirable Ultimate form. Raising a Digimon carefully and properly helps progress through the game, and improper treatment can lead to dire consequences. The second element of the game, battling, composes the other major aspect of the game. Digimon World's battle system heavily relies on options that a player can command, such as "Your Call" and "Retreat".[3] As a player ventures in the wild, Digimon may engage in battle when touching each others paths. Battles are usually inevitable while adventuring, and they are a reliable source of techniques that a Digimon can learn and money. Training a partner Digimon enhances its parameters, enabling it to fight with better ease and digivolve to powerful forms. Digimon World also provides various mini-games for the player, including fishing, arena tournaments, and curling. Sub-quests are also available, mainly for new recruiting Digimon and other hidden surprises.

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[–] [email protected] 5 points 2 weeks ago* (last edited 2 weeks ago)

goated ps1 game

anyway, finished echoes of wisdom. I really liked it, nice to get such a unique 2d zelda game. I do think it ran out of steam a little near the end. The final "dungeon area" felt super rushed, barely can really call it a dungeon tbh. But I did really like the final boss fight

It also felt pretty repetitive by the time I was nearing the end. The formula for each dungeon area is basically the same with little to no real deviation from that formula. I think the echoes are really cool but its easy to get into a loop of using your faves and they don't really change up the gameplay too much compared to unlocking new items in trad zelda games.

Also being able to recover hearts by sleeping kind of trivializes the smoothie system. I barely used them the entire game and the handful of times you need them for the environmental buffs they provide (swimming/diving, warming you up in freezing areas, etc) come and go so quick you barely need to use them. On hebra, i basically walked straight through the freezing part in like 10 seconds and then never needed to use a warming potion again, I still had like over 4 minutes worth of it left that were just ticking down lol

all in all I enjoyed it but nintendo usually does such a good job exploring mechanics to their fullest, I wish we would have seen more of that in this one. I know they outsourced a large amount of the development of this one but I wish they'd be a little more hands on bc it probably would have helpled with that stuff.