this post was submitted on 08 Sep 2024
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Way out of date vs your request, but MMOs have this to a degree, in Everquest for example some npcs/events only happen at certain days or times of the week, then there's actually people too you can watch and maybe even interact with. Its something to see all the differences on each server's community, different unspoken rules, economies, etc. One of my favorite things in MMOs is to fuck with their markets once I'm high enough level to do so, its remarkable to see how like IRL it makes people's behaviors change and can either alleviate or cause drama.
Oblivion was supposed to use way more radiant AI then it ended up doing a lot less since the engine couldn't handle npcs having full lives (even to this day AI overload is a thing for modders to think of), and AI would be busy stealing food from each other and dying horribly to the psychic guards .