this post was submitted on 08 Sep 2024
34 points (97.2% liked)
games
20521 readers
25 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Star Citizen has promised pretty much everything to everyone waving money at the grift, and one of those promises was NPCs that would be so convincing that players wouldn't be able to distinguish them from other players. This was mostly hyped about in "bartender tech" which is exactly what it sounds like: janky and awkward interactions with bartender NPCs in the many 90s-like space malls in the game's single star system that are there because Chris Roberts peaked in the 90s just like many of his contemporaries.
Warning: this video is from a true believer doing the legwork of "simulating" what they think "bartender tech" will someday be doing, while the actual current build, years later, is t-posing and janky movements.
https://www.youtube.com/watch?v=LejdUaVuNAo
Star Citizen posting again
Nearly a billion dollars budget!
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy: